L L4D2node

WitchAngry::WitchAngry

0x00a3b880 · 261 bytes · __thiscall

_ZN10WitchAngryC1Ef

Decompiled

undefined (2 params)

/* WitchAngry::WitchAngry(float) */

void __thiscall WitchAngry::WitchAngry(WitchAngry *this,float param_1)

{
  longdouble lVar1;
  
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 8) = 0;
  this[0x30] = (WitchAngry)0x0;
  this[0x31] = (WitchAngry)0x0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined ***)this = &PTR__WitchAngry_00d257e8;
  *(undefined ***)(this + 4) = &PTR__WitchAngry_00d2594c;
  *(undefined ***)(this + 0x34) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x38) = 0;
  *(undefined4 *)(this + 0x3c) = 0xbf800000;
  *(undefined ***)(this + 0x40) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x44) = 0;
  *(undefined4 *)(this + 0x48) = 0xbf800000;
                    /* try { // try from 00a3b91a to 00a3b984 has its CatchHandler @ 00a3b991 */
  lVar1 = (longdouble)CountdownTimer::Now();
  if ((float)lVar1 + param_1 != *(float *)(this + 0x48)) {
    (**(code **)(*(int *)(this + 0x40) + 4))(this + 0x40,this + 0x48);
    *(float *)(this + 0x48) = (float)lVar1 + param_1;
  }
  if (param_1 == *(float *)(this + 0x44)) {
    return;
  }
  (**(code **)(*(int *)(this + 0x40) + 4))(this + 0x40,this + 0x44);
  *(float *)(this + 0x44) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)