InfectedDying::IsStumbling
0x00a32210 · 66 bytes · __thiscall
_ZNK13InfectedDying11IsStumblingEP8Infected
Decompiled
undefined (2 params)
/* InfectedDying::IsStumbling(Infected*) const */
undefined4 __thiscall InfectedDying::IsStumbling(InfectedDying *this,Infected *param_1)
{
int *piVar1;
int iVar2;
piVar1 = (int *)(**(code **)(*(int *)param_1 + 0x594))(param_1);
iVar2 = (**(code **)(*piVar1 + 0xe0))(piVar1);
if ((0x26c < iVar2) && ((iVar2 < 0x271 || (iVar2 - 0x2a2U < 8)))) {
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.