L L4D2node

InfectedChasePath::ComputeAreaCrossing

0x00a2e900 · 310 bytes · __thiscall

_ZNK17InfectedChasePath19ComputeAreaCrossingEP8INextBotPK8CNavAreaRK6VectorS4_10NavDirTypePS5_

Decompiled

undefined (7 params)

/* InfectedChasePath::ComputeAreaCrossing(INextBot*, CNavArea const*, Vector const&, CNavArea
   const*, NavDirType, Vector*) const */

void __thiscall
InfectedChasePath::ComputeAreaCrossing
          (undefined4 this,int *param_1,CNavArea *param_2,undefined4 param_3,TerrorNavArea *param_4,
          uint param_6,float *param_7)

{
  char cVar1;
  int iVar2;
  int *piVar3;
  longdouble lVar4;
  float fVar5;
  float fVar6;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  CNavArea::ComputePortal(param_2,param_4,param_6,&local_28,&local_2c);
  if (50.0 < local_2c) {
    local_2c = 50.0;
  }
  *param_7 = local_28;
  param_7[1] = local_24;
  param_7[2] = local_20;
  cVar1 = TerrorNavArea::IsBottleneck(param_4);
  if (cVar1 != '\0') {
    return;
  }
  iVar2 = (**(code **)(*param_1 + 0xb4))(param_1);
  if (*(int *)(iVar2 + 0x30) == 0) {
    iVar2 = 0;
  }
  else {
    iVar2 = *(int *)(iVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  fVar6 = cosf((float)(iVar2 + *(int *)(param_2 + 0x8c) + *(int *)(param_4 + 0x8c)));
  fVar5 = local_2c;
  piVar3 = (int *)(**(code **)(*param_1 + 0xc4))(param_1);
  lVar4 = (longdouble)(**(code **)(*piVar3 + 0x118))(piVar3);
  fVar5 = fVar5 - (float)lVar4 * 0.5;
  if (fVar5 <= 0.0) {
    fVar5 = 0.0;
  }
  if ((param_6 & 0xfffffffd) == 0) {
    *param_7 = fVar5 * fVar6 + *param_7;
    return;
  }
  param_7[1] = fVar5 * fVar6 + param_7[1];
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)