TerrorNavArea::IsBottleneck
0x00971500 · 123 bytes · __thiscall
_ZNK13TerrorNavArea12IsBottleneckEv
Decompiled
undefined (1 param)
/* TerrorNavArea::IsBottleneck() const */
bool __thiscall TerrorNavArea::IsBottleneck(TerrorNavArea *this)
{
bool bVar1;
if (**(int **)(this + 0x58) == 0) {
bVar1 = false;
if (((**(int **)(this + 0x60) == 0) && (0 < **(int **)(this + 0x5c))) &&
(0 < **(int **)(this + 100))) {
bVar1 = *(float *)(this + 0x14) - *(float *)(this + 8) < 52.499996;
}
}
else {
if (**(int **)(this + 0x58) < 1) {
return false;
}
bVar1 = false;
if (((0 < **(int **)(this + 0x60)) && (**(int **)(this + 0x5c) == 0)) &&
(**(int **)(this + 100) == 0)) {
return *(float *)(this + 0x10) - *(float *)(this + 4) < 52.499996;
}
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.