L L4D2node

Infected::GetRequestedWound

0x00a0ea30 · 41 bytes · __thiscall

_ZNK8Infected17GetRequestedWoundEi

Decompiled

undefined (2 params)

/* Infected::GetRequestedWound(int) const */

undefined4 __thiscall Infected::GetRequestedWound(Infected *this,int param_1)

{
  if (1 < (uint)param_1) {
    return 0xffffffff;
  }
  if (param_1 == 0) {
    return *(undefined4 *)(this + 0x1cf4);
  }
  return *(undefined4 *)(this + 0x1cf8);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)