Infected::GetRequestedWound
0x00a0ea30 · 41 bytes · __thiscall
_ZNK8Infected17GetRequestedWoundEi
Decompiled
undefined (2 params)
/* Infected::GetRequestedWound(int) const */
undefined4 __thiscall Infected::GetRequestedWound(Infected *this,int param_1)
{
if (1 < (uint)param_1) {
return 0xffffffff;
}
if (param_1 == 0) {
return *(undefined4 *)(this + 0x1cf4);
}
return *(undefined4 *)(this + 0x1cf8);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.