Infected::MakeLowViolence
0x00a0cb50 · 132 bytes · __thiscall
_ZN8Infected15MakeLowViolenceEv
Decompiled
undefined (1 param)
/* Infected::MakeLowViolence() */
void __thiscall Infected::MakeLowViolence(Infected *this)
{
int iVar1;
char *local_70;
CTakeDamageInfo local_6c [96];
(**(code **)(*(int *)this + 0x20))(&local_70,this);
if (local_70 == (char *)0x0) {
local_70 = "";
}
else if (local_70 == "models/infected/common_police_male01.mdl") goto LAB_00a0cb8f;
iVar1 = _V_stricmp(local_70,"models/infected/common_police_male01.mdl");
if (iVar1 != 0) {
return;
}
LAB_00a0cb8f:
CTakeDamageInfo::CTakeDamageInfo(local_6c,(CBaseEntity *)this,(CBaseEntity *)this,2000.0,0x80,0);
CBaseEntity::TakeDamage((CBaseEntity *)this,local_6c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.