L L4D2node

CChangeDifficultyIssue::CanCallVote

0x00a05550 · 337 bytes · __thiscall

_ZN22CChangeDifficultyIssue11CanCallVoteEiPKcPc

Decompiled

undefined (4 params)

/* CChangeDifficultyIssue::CanCallVote(int, char const*, char*) */

undefined4 __thiscall
CChangeDifficultyIssue::CanCallVote
          (CChangeDifficultyIssue *this,int param_1,char *param_2,char *param_3)

{
  char cVar1;
  undefined4 uVar2;
  int iVar3;
  undefined4 uVar4;
  char *pcVar5;
  
  cVar1 = CBaseTerrorIssue::CanCallVote((CBaseTerrorIssue *)this,param_1,param_2,param_3);
  if ((cVar1 != '\0') &&
     (uVar2 = CTerrorGameRules::HasConfigurableDifficultySetting(), (char)uVar2 != '\0')) {
    if (*(int *)(sv_vote_issue_change_difficulty_allowed._28_4_ + 0x30) == 0) {
      V_strncpy(param_3,"Server has disabled that Issue.",0x60);
      return 0;
    }
    if (((((param_2 == "Impossible") || (iVar3 = _V_stricmp("Impossible",param_2), iVar3 == 0)) ||
         (param_2 == "Normal")) ||
        ((iVar3 = _V_stricmp("Normal",param_2), iVar3 == 0 || (param_2 == "Hard")))) ||
       ((iVar3 = _V_stricmp("Hard",param_2), iVar3 == 0 ||
        ((param_2 == "Easy" || (iVar3 = _V_stricmp("Easy",param_2), iVar3 == 0)))))) {
      uVar4 = GetDifficulty();
      pcVar5 = (char *)GetDifficultyString(uVar4);
      if ((param_2 != pcVar5) && (iVar3 = _V_stricmp(param_2,pcVar5), iVar3 != 0)) {
        return uVar2;
      }
      V_snprintf(param_3,0x60,"Difficulty is already %s.",param_2);
      return 0;
    }
    V_strncpy(param_3,"Needs arg of Easy, Normal, Hard, or Impossible.",0x60);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)