L L4D2node

CTerrorGameRules::HasConfigurableDifficultySetting

0x00506ac0 · 268 bytes · __cdecl

_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv

Decompiled

undefined (0 params)

/* CTerrorGameRules::HasConfigurableDifficultySetting() */

char CTerrorGameRules::HasConfigurableDifficultySetting(void)

{
  code *pcVar1;
  char cVar2;
  undefined1 uVar3;
  KeyValues *this;
  undefined4 uVar4;
  KeyValues *this_00;
  int iVar5;
  char *pcVar6;
  
  if (g_pMatchExtL4D == (int *)0x0) {
    cVar2 = IsCoopMode();
    if (cVar2 == '\0') {
      uVar3 = IsRealismMode();
      return uVar3;
    }
  }
  else {
    pcVar6 = "FCVAR_NEVER_AS_STRING";
    if ((mp_gamemode[0x15] & 0x10) == 0) {
      pcVar6 = "";
      if (*(char **)(mp_gamemode._28_4_ + 0x24) != (char *)0x0) {
        pcVar6 = *(char **)(mp_gamemode._28_4_ + 0x24);
      }
    }
    this = (KeyValues *)(**(code **)(*g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,pcVar6);
    pcVar1 = *(code **)(*g_pMatchExtL4D + 0x10);
    pcVar6 = "FCVAR_NEVER_AS_STRING";
    if ((mp_gamemode[0x15] & 0x10) == 0) {
      pcVar6 = "";
      if (*(char **)(mp_gamemode._28_4_ + 0x24) != (char *)0x0) {
        pcVar6 = *(char **)(mp_gamemode._28_4_ + 0x24);
      }
    }
    uVar4 = KeyValues::GetString(this,"base",pcVar6);
    this_00 = (KeyValues *)(*pcVar1)(g_pMatchExtL4D,uVar4);
    cVar2 = '\0';
    if (this != (KeyValues *)0x0 && this_00 != (KeyValues *)0x0) {
      iVar5 = KeyValues::GetInt(this_00,"hasdifficulty",0);
      iVar5 = KeyValues::GetInt(this,"hasdifficulty",(uint)(iVar5 != 0));
      return iVar5 != 0;
    }
  }
  return cVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)