CTerrorGameRules::HasConfigurableDifficultySetting
0x00506ac0 · 268 bytes · __cdecl
_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv
Decompiled
undefined (0 params)
/* CTerrorGameRules::HasConfigurableDifficultySetting() */
char CTerrorGameRules::HasConfigurableDifficultySetting(void)
{
code *pcVar1;
char cVar2;
undefined1 uVar3;
KeyValues *this;
undefined4 uVar4;
KeyValues *this_00;
int iVar5;
char *pcVar6;
if (g_pMatchExtL4D == (int *)0x0) {
cVar2 = IsCoopMode();
if (cVar2 == '\0') {
uVar3 = IsRealismMode();
return uVar3;
}
}
else {
pcVar6 = "FCVAR_NEVER_AS_STRING";
if ((mp_gamemode[0x15] & 0x10) == 0) {
pcVar6 = "";
if (*(char **)(mp_gamemode._28_4_ + 0x24) != (char *)0x0) {
pcVar6 = *(char **)(mp_gamemode._28_4_ + 0x24);
}
}
this = (KeyValues *)(**(code **)(*g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,pcVar6);
pcVar1 = *(code **)(*g_pMatchExtL4D + 0x10);
pcVar6 = "FCVAR_NEVER_AS_STRING";
if ((mp_gamemode[0x15] & 0x10) == 0) {
pcVar6 = "";
if (*(char **)(mp_gamemode._28_4_ + 0x24) != (char *)0x0) {
pcVar6 = *(char **)(mp_gamemode._28_4_ + 0x24);
}
}
uVar4 = KeyValues::GetString(this,"base",pcVar6);
this_00 = (KeyValues *)(*pcVar1)(g_pMatchExtL4D,uVar4);
cVar2 = '\0';
if (this != (KeyValues *)0x0 && this_00 != (KeyValues *)0x0) {
iVar5 = KeyValues::GetInt(this_00,"hasdifficulty",0);
iVar5 = KeyValues::GetInt(this,"hasdifficulty",(uint)(iVar5 != 0));
return iVar5 != 0;
}
}
return cVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.