L L4D2node

CTerrorPlayer::UpdateHangingFromTongue

0x009fc350 · 1102 bytes · __thiscall

_ZN13CTerrorPlayer23UpdateHangingFromTongueEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::UpdateHangingFromTongue() */

void __thiscall CTerrorPlayer::UpdateHangingFromTongue(CTerrorPlayer *this)

{
  uint uVar1;
  code *pcVar2;
  char cVar3;
  int iVar4;
  undefined *puVar5;
  CBaseEntity *pCVar6;
  longdouble lVar7;
  float fVar8;
  CTakeDamageInfo local_7c [108];
  
  if (this[0x33dc] == (CTerrorPlayer)0x0) {
    cVar3 = CTerrorGameRules::HasPlayerControlledZombies();
    if ((((cVar3 != '\0') && (uVar1 = *(uint *)(this + 0x33c4), uVar1 != 0xffffffff)) &&
        (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc && (*(int *)(puVar5 + 4) != 0)))) {
      lVar7 = (longdouble)CountdownTimer::Now();
      if (((*(float *)(this + 0x3408) <= (float)lVar7) &&
          ((uVar1 = *(uint *)(this + 0x33c4), uVar1 != 0xffffffff &&
           (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc))))
         && ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc && (*(int *)(puVar5 + 4) != 0)))) {
        fVar8 = *(float *)(TongueChokeDamageInterval._28_4_ + 0x2c);
        lVar7 = (longdouble)CountdownTimer::Now();
        if ((float)lVar7 + fVar8 != *(float *)(this + 0x3408)) {
          (**(code **)(*(int *)(this + 0x3400) + 4))(this + 0x3400,this + 0x3408);
          *(float *)(this + 0x3408) = (float)lVar7 + fVar8;
        }
        if (fVar8 != *(float *)(this + 0x3404)) {
          (**(code **)(*(int *)(this + 0x3400) + 4))(this + 0x3400,this + 0x3404);
          *(float *)(this + 0x3404) = fVar8;
        }
        fVar8 = *(float *)(TongueDragDamageAmount._28_4_ + 0x2c);
        goto LAB_009fc55a;
      }
    }
  }
  else {
    lVar7 = (longdouble)CountdownTimer::Now();
    if ((((*(float *)(this + 0x334c) <= (float)lVar7) &&
         (uVar1 = *(uint *)(this + 0x33c4), uVar1 != 0xffffffff)) &&
        (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc && (*(int *)(puVar5 + 4) != 0)))) {
      lVar7 = (longdouble)RandomFloat(0x3f800000,0x40000000);
      fVar8 = (float)lVar7;
      lVar7 = (longdouble)CountdownTimer::Now();
      if ((float)lVar7 + fVar8 != *(float *)(this + 0x334c)) {
        (**(code **)(*(int *)(this + 0x3344) + 4))(this + 0x3344,this + 0x334c);
        *(float *)(this + 0x334c) = (float)lVar7 + fVar8;
      }
      if (fVar8 != *(float *)(this + 0x3348)) {
        (**(code **)(*(int *)(this + 0x3344) + 4))(this + 0x3344,this + 0x3348);
        *(float *)(this + 0x3348) = fVar8;
      }
      pcVar2 = *(code **)(*(int *)this + 0x7b4);
      CAI_Concept::CAI_Concept((CAI_Concept *)local_7c,"PlayerChoke");
      (*pcVar2)(this,(CAI_Concept *)local_7c,1,0,0,0,0);
    }
    lVar7 = (longdouble)CountdownTimer::Now();
    if (((*(float *)(this + 0x33f0) <= (float)lVar7) &&
        (uVar1 = *(uint *)(this + 0x33c4), uVar1 != 0xffffffff)) &&
       ((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
        ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc && (*(int *)(puVar5 + 4) != 0)))))) {
      fVar8 = *(float *)(TongueChokeDamageInterval._28_4_ + 0x2c);
      lVar7 = (longdouble)CountdownTimer::Now();
      if ((float)lVar7 + fVar8 != *(float *)(this + 0x33f0)) {
        (**(code **)(*(int *)(this + 0x33e8) + 4))(this + 0x33e8,this + 0x33f0);
        *(float *)(this + 0x33f0) = (float)lVar7 + fVar8;
      }
      if (fVar8 != *(float *)(this + 0x33ec)) {
        (**(code **)(*(int *)(this + 0x33e8) + 4))(this + 0x33e8,this + 0x33ec);
        *(float *)(this + 0x33ec) = fVar8;
      }
      fVar8 = *(float *)(TongueChokeDamageAmount._28_4_ + 0x2c);
      iVar4 = GetDifficulty();
      if (iVar4 == 2) {
        fVar8 = fVar8 + fVar8;
      }
      else if (iVar4 == 3) {
        fVar8 = fVar8 * 3.0;
      }
LAB_009fc55a:
      uVar1 = *(uint *)(this + 0x33c4);
      if (((uVar1 == 0xffffffff) ||
          (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
        pCVar6 = (CBaseEntity *)0x0;
      }
      else {
        pCVar6 = *(CBaseEntity **)(puVar5 + 4);
      }
      CTakeDamageInfo::CTakeDamageInfo(local_7c,pCVar6,pCVar6,fVar8,0x100000,0);
      CBaseEntity::TakeDamage((CBaseEntity *)this,local_7c);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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