CTerrorPlayer::FlashlightTurnOff
0x009de230 · 83 bytes · __thiscall
_ZN13CTerrorPlayer17FlashlightTurnOffEb
Decompiled
undefined (2 params)
/* CTerrorPlayer::FlashlightTurnOff(bool) */
void __thiscall CTerrorPlayer::FlashlightTurnOff(CTerrorPlayer *this,bool param_1)
{
char cVar1;
int iVar2;
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 == 3) {
cVar1 = (**(code **)(*(int *)this + 300))(this);
if ((cVar1 != '\0') && (*(int *)(ZombieInfectedFlashlight._28_4_ + 0x30) != 0)) {
return;
}
}
CCSPlayer::FlashlightTurnOff((CCSPlayer *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.