CCSPlayer::FlashlightTurnOff
0x006527f0 · 370 bytes · __thiscall
_ZN9CCSPlayer17FlashlightTurnOffEb
Decompiled
undefined (2 params)
/* CCSPlayer::FlashlightTurnOff(bool) */
void __thiscall CCSPlayer::FlashlightTurnOff(CCSPlayer *this,bool param_1)
{
uint uVar1;
CBaseEdict *this_00;
char cVar2;
int iVar3;
float local_50;
Vector local_48 [12];
undefined **local_3c [11];
uVar1 = *(uint *)(this + 0xd4);
if ((uVar1 & 4) != 0) {
if (uVar1 != (uVar1 & 0xfffffffb)) {
if (this[0x6c] == (CCSPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0xd4) = uVar1 & 0xfffffffb;
}
cVar2 = (**(code **)(*(int *)this + 300))(this);
if ((cVar2 != '\0') && (param_1)) {
(**(code **)(*(int *)this + 0x28c))(local_48,this);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0065288f to 00652893 has its CatchHandler @ 0065298f */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_3c,local_48);
local_3c[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 006528a2 to 006528f9 has its CatchHandler @ 0065298d */
iVar3 = CBaseEntity::LookupSoundLevel("Player.FlashlightOff");
local_50 = 4.0;
if (0x32 < iVar3) {
local_50 = 20.0 / (float)(iVar3 + -0x32);
}
(**(code **)(*(int *)this + 0x28c))(local_48,this);
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_3c,local_48,local_50);
/* try { // try from 00652901 to 00652944 has its CatchHandler @ 00652974 */
CRecipientFilter::RemoveRecipient((CRecipientFilter *)local_3c,(CBasePlayer *)this);
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar3,"Player.FlashlightOff",(Vector *)0x0,0.0,
(float *)0x0);
local_3c[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.