CTerrorPlayer::FlashlightTurnOn
0x009de1c0 · 94 bytes · __thiscall
_ZN13CTerrorPlayer16FlashlightTurnOnEb
Decompiled
undefined (2 params)
/* CTerrorPlayer::FlashlightTurnOn(bool) */
undefined4 __thiscall CTerrorPlayer::FlashlightTurnOn(CTerrorPlayer *this,bool param_1)
{
undefined4 uVar1;
int iVar2;
uVar1 = CCSPlayer::FlashlightTurnOn((CCSPlayer *)this,param_1);
if (((char)uVar1 != '\0') && (this[0x3377] == (CTerrorPlayer)0x0)) {
iVar2 = (**(code **)(*(int *)this + 0x52c))(this);
if ((iVar2 != 0) && ((*(uint *)(iVar2 + 300) & 0x10880) == 0)) {
this[0x3377] = (CTerrorPlayer)0x1;
return uVar1;
}
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.