L L4D2node

CCSPlayer::FlashlightTurnOn

0x00651f80 · 371 bytes · __thiscall

_ZN9CCSPlayer16FlashlightTurnOnEb

Decompiled

undefined (2 params)

/* CCSPlayer::FlashlightTurnOn(bool) */

undefined4 __thiscall CCSPlayer::FlashlightTurnOn(CCSPlayer *this,bool param_1)

{
  char cVar1;
  undefined4 uVar2;
  int iVar3;
  float local_54;
  int local_50;
  Vector local_48 [12];
  undefined **local_3c [11];
  
  if ((0 < *(int *)(flashlight._28_4_ + 0x30)) &&
     (cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 != '\0')) {
    uVar2 = (**(code **)(*(int *)this + 0x884))(this);
    if ((char)uVar2 == '\0') {
      return uVar2;
    }
    if ((*(uint *)(this + 0xd4) & 4) == 0) {
      CBaseEntity::AddEffects((CBaseEntity *)this,4);
      if (!param_1) {
        return uVar2;
      }
      (**(code **)(*(int *)this + 0x28c))(local_48,this);
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
      local_3c[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 00652026 to 0065202a has its CatchHandler @ 00652118 */
      CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_3c,local_48);
      local_3c[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 00652039 to 00652096 has its CatchHandler @ 00652116 */
      iVar3 = CBaseEntity::LookupSoundLevel("Player.FlashlightOn");
      local_54 = 4.0;
      if (0x32 < iVar3) {
        local_54 = 20.0 / (float)(iVar3 + -0x32);
      }
      (**(code **)(*(int *)this + 0x28c))(local_48,this);
      CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_3c,local_48,local_54);
                    /* try { // try from 0065209e to 006520e8 has its CatchHandler @ 006520fd */
      CRecipientFilter::RemoveRecipient((CRecipientFilter *)local_3c,(CBasePlayer *)this);
      local_50 = 0;
      if (*(int *)(this + 0x30) != 0) {
        local_50 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      CBaseEntity::EmitSound
                ((IRecipientFilter *)local_3c,local_50,"Player.FlashlightOn",(Vector *)0x0,0.0,
                 (float *)0x0);
      local_3c[0] = &PTR__CPASFilter_00bfaf28;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
      return uVar2;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)