CTerrorPlayer::OnNavAreaRemoved
0x009b2020 · 215 bytes · __thiscall
_ZN13CTerrorPlayer16OnNavAreaRemovedEP8CNavArea
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnNavAreaRemoved(CNavArea*) */
void __thiscall CTerrorPlayer::OnNavAreaRemoved(CTerrorPlayer *this,CNavArea *param_1)
{
char cVar1;
undefined4 uVar2;
CBaseCombatCharacter::OnNavAreaRemoved((CBaseCombatCharacter *)this,param_1);
if ((*(CNavArea **)(this + 0x30fc) == param_1) || (param_1 == *(CNavArea **)(this + 0x3100))) {
*(undefined4 *)(this + 0x3100) = 0;
*(undefined4 *)(this + 0x30fc) = 0;
}
cVar1 = CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::FindAndRemove
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(this + 0x30e8),¶m_1);
if ((cVar1 == '\0') || (*(int *)(nav_edit._28_4_ + 0x30) == 0)) {
if (*(CNavArea **)(this + 0x30d8) != param_1) goto LAB_009b207c;
}
else {
uVar2 = (**(code **)(*(int *)this + 0xb8))(this);
DevMsg("Removed area %d from %s\'s active area set\n",*(undefined4 *)(param_1 + 0x8c),uVar2);
if (*(CNavArea **)(this + 0x30d8) != param_1) goto LAB_009b207c;
}
*(undefined4 *)(this + 0x30d8) = 0;
LAB_009b207c:
if (param_1 == *(CNavArea **)(this + 0x3a64)) {
*(undefined4 *)(this + 0x3a64) = 0;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.