L L4D2node

CBaseCombatCharacter::OnNavAreaRemoved

0x005f0af0 · 30 bytes · __thiscall

_ZN20CBaseCombatCharacter16OnNavAreaRemovedEP8CNavArea

Decompiled

undefined (2 params)

/* CBaseCombatCharacter::OnNavAreaRemoved(CNavArea*) */

void __thiscall CBaseCombatCharacter::OnNavAreaRemoved(CBaseCombatCharacter *this,CNavArea *param_1)

{
  if (*(CNavArea **)(this + 0x1a14) != param_1) {
    return;
  }
                    /* WARNING: Could not recover jumptable at 0x005f0b11. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)this + 0x534))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)