L L4D2node

CTerrorPlayer::AddUpgrade

0x009b1c20 · 640 bytes · __thiscall

_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType

Decompiled

undefined (2 params)

/* CTerrorPlayer::AddUpgrade(SurvivorUpgradeType) */

undefined4 __thiscall CTerrorPlayer::AddUpgrade(CTerrorPlayer *this,undefined4 param_2)

{
  code *pcVar1;
  int iVar2;
  int *piVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  int in_GS_OFFSET;
  CAI_Concept local_134 [8];
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar2 = GetUpgradeInfo(param_2);
  if (iVar2 != 0) {
    piVar3 = (int *)(**(code **)(*(int *)this + 0x484))(this,0);
    if (piVar3 == (int *)0x0) {
      piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                (gameeventmanager,"upgrade_failed_no_primary",0,0);
      if (piVar3 != (int *)0x0) {
        pcVar1 = *(code **)(*piVar3 + 0x30);
        uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
        (*pcVar1)(piVar3,"userid",uVar4);
        pcVar1 = *(code **)(*piVar3 + 0x3c);
        uVar4 = UpgradeToString(param_2);
        (*pcVar1)(piVar3,"upgrade",uVar4);
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
      }
    }
    else {
      uVar4 = (**(code **)(*piVar3 + 0x6a8))(piVar3,param_2);
      if ((char)uVar4 != '\0') {
        CCSPlayer::EmitPrivateSound((CCSPlayer *)this,"Player.AwardUpgrade");
        piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                  (gameeventmanager,"receive_upgrade",0,0);
        if (piVar3 != (int *)0x0) {
          pcVar1 = *(code **)(*piVar3 + 0x30);
          uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
          (*pcVar1)(piVar3,"userid",uVar5);
          pcVar1 = *(code **)(*piVar3 + 0x3c);
          uVar5 = UpgradeToString(param_2);
          (*pcVar1)(piVar3,"upgrade",uVar5);
          (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
        }
        if (*(int *)(iVar2 + 0x20) != 0) {
          pcVar1 = *(code **)(*(int *)this + 0x7b4);
          CFmtStrN<256>::CFmtStrN(local_12c,"ItemPickedUp:%s",*(int *)(iVar2 + 0x20));
          CAI_Concept::CAI_Concept(local_134,"PlayerPickup");
          (*pcVar1)(this,local_134,3,local_127,0,0,0);
        }
        goto LAB_009b1c80;
      }
    }
  }
  uVar4 = 0;
LAB_009b1c80:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar4;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)