L L4D2node

GetUpgradeInfo

0x0051fb40 · 59 bytes · __cdecl

_Z14GetUpgradeInfo19SurvivorUpgradeType

Decompiled

undefined (1 param)

/* GetUpgradeInfo(SurvivorUpgradeType) */

undefined4 * GetUpgradeInfo(int param_1)

{
  int iVar1;
  
  if (UpgradeDatabase == param_1) {
    iVar1 = 0;
  }
  else if (DAT_00f1c2c4 == param_1) {
    iVar1 = 1;
  }
  else {
    if (DAT_00f1c2e8 != param_1) {
      return (undefined4 *)0x0;
    }
    iVar1 = 2;
  }
  return &UpgradeDatabase + iVar1 * 9;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)