CTerrorPlayer::CheckForFirstSpawn
0x009aa420 · 68 bytes · __thiscall
_ZN13CTerrorPlayer18CheckForFirstSpawnEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::CheckForFirstSpawn() */
void __thiscall CTerrorPlayer::CheckForFirstSpawn(CTerrorPlayer *this)
{
undefined4 uVar1;
if (*(int *)(TheDirector + 0x418) != *(int *)(this + 0x3a88)) {
*(int *)(this + 0x3a88) = *(int *)(TheDirector + 0x418);
uVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
*(undefined4 *)(this + 0x3a8c) = uVar1;
OnFirstSpawnForMission(this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.