CTerrorPlayer::OnFirstSpawnForMission
0x009aa1c0 · 570 bytes · __thiscall
_ZN13CTerrorPlayer22OnFirstSpawnForMissionEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnFirstSpawnForMission() */
void __thiscall CTerrorPlayer::OnFirstSpawnForMission(CTerrorPlayer *this)
{
code *pcVar1;
CBaseEdict *pCVar2;
undefined1 uVar3;
char cVar4;
int *piVar5;
undefined4 uVar6;
undefined1 *puVar7;
int iVar8;
CTerrorPlayer *pCVar9;
CTerrorPlayer *pCVar10;
undefined4 local_20 [4];
piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"player_first_spawn",0,0)
;
if (piVar5 != (int *)0x0) {
pcVar1 = *(code **)(*piVar5 + 0x30);
uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar5,"userid",uVar6);
puVar7 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar7 = *(undefined1 **)(gpGlobals + 0x3c);
}
(**(code **)(*piVar5 + 0x3c))(piVar5,"map_name",puVar7);
pcVar1 = *(code **)(*piVar5 + 0x2c);
uVar3 = (**(code **)(*(int *)this + 0x778))(this);
(*pcVar1)(piVar5,"isbot",uVar3);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
}
pCVar10 = this + 0x3664;
do {
while( true ) {
local_20[0] = 0;
iVar8 = memcmp(pCVar10,local_20,4);
if (iVar8 == 0) break;
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
pCVar9 = pCVar10 + 4;
*(undefined4 *)pCVar10 = 0;
pCVar10 = pCVar9;
if (pCVar9 == this + 0x38b8) goto LAB_009aa30e;
}
pCVar10 = pCVar10 + 4;
} while (pCVar10 != this + 0x38b8);
LAB_009aa30e:
pCVar10 = this + 0x38dc;
do {
while( true ) {
local_20[0] = 0;
iVar8 = memcmp(pCVar10,local_20,4);
if (iVar8 == 0) break;
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
pCVar9 = pCVar10 + 4;
*(undefined4 *)pCVar10 = 0;
pCVar10 = pCVar9;
if (pCVar9 == this + 0x3900) goto LAB_009aa38e;
}
pCVar10 = pCVar10 + 4;
} while (pCVar10 != this + 0x3900);
LAB_009aa38e:
cVar4 = CTerrorGameRules::IsVersusMode();
if (cVar4 == '\0') {
ResetCheckpointStats(this);
}
cVar4 = CTerrorGameRules::IsSurvivalMode();
if (cVar4 == '\0') {
*(undefined4 *)(this + 0x3f90) = 0;
*(undefined4 *)(this + 0x3f98) = 1;
}
pCVar10 = ThePlayerReporter;
this[0x3f9c] = (CTerrorPlayer)0x0;
*(undefined4 *)(this + 0x3f94) = 0;
this[0x3377] = (CTerrorPlayer)0x0;
PlayerReporter::OnFirstSpawnForMission(pCVar10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.