CTerrorPlayer::WasSpawnedAtCheckpoint
0x009a9660 · 51 bytes · __thiscall
_ZNK13CTerrorPlayer22WasSpawnedAtCheckpointEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::WasSpawnedAtCheckpoint() const */
undefined4 __thiscall CTerrorPlayer::WasSpawnedAtCheckpoint(CTerrorPlayer *this)
{
if ((*(int *)(this + 0x30d8) != 0) && ((*(byte *)(*(int *)(this + 0x30d8) + 0x12d) & 8) != 0)) {
return CONCAT31((int3)((uint)*(int *)(TheDirector + 0x418) >> 8),
*(int *)(this + 0x3a88) == *(int *)(TheDirector + 0x418));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.