CPerfectTeamAwardTemplate::FireGameEvent
0x0085b1d0 · 525 bytes · __thiscall
_ZN25CPerfectTeamAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CPerfectTeamAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CPerfectTeamAwardTemplate::FireGameEvent(CPerfectTeamAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
int iVar4;
undefined4 uVar5;
int *piVar6;
CBaseEntity *pCVar7;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
{
if ((pcVar2 == "map_transition") || (iVar3 = _V_stricmp(pcVar2,"map_transition"), iVar3 == 0)) {
cVar1 = CTerrorPlayer::WasSpawnedAtCheckpoint((CTerrorPlayer *)this_00);
if (cVar1 != '\0') {
iVar3 = GetGlobalTeam(2);
if (iVar3 != 0) {
piVar6 = (int *)GetGlobalTeam(2);
iVar3 = (**(code **)(*piVar6 + 0x354))(piVar6);
if (iVar3 == 1) goto LAB_0085b304;
}
if (this[0x10] == (CPerfectTeamAwardTemplate)0x0) {
(**(code **)(*(int *)this + 0x14))(this,0x4e,0);
}
}
LAB_0085b304:
this[0x10] = (CPerfectTeamAwardTemplate)0x0;
return;
}
if ((pcVar2 == "player_first_spawn") ||
(iVar3 = _V_stricmp(pcVar2,"player_first_spawn"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 != 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar7 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 == pCVar7) goto LAB_0085b304;
}
}
else if ((pcVar2 == "award_earned") || (iVar3 = _V_stricmp(pcVar2,"award_earned"), iVar3 == 0))
{
pCVar7 = (CBaseEntity *)0x0;
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 != 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar7 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
}
iVar3 = CBaseEntity::GetTeamNumber(this_00);
iVar4 = CBaseEntity::GetTeamNumber(pCVar7);
if (((iVar3 == iVar4) &&
(uVar5 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"award",0),
this[0x10] == (CPerfectTeamAwardTemplate)0x0)) &&
(iVar3 = TerrorAward::GetCategoryFromType(uVar5), iVar3 == 2)) {
this[0x10] = (CPerfectTeamAwardTemplate)0x1;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.