L L4D2node

CTerrorPlayer::UpdateDefibrillatorGetUp

0x009a8b00 · 121 bytes · __thiscall

_ZN13CTerrorPlayer24UpdateDefibrillatorGetUpEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::UpdateDefibrillatorGetUp() */

void __thiscall CTerrorPlayer::UpdateDefibrillatorGetUp(CTerrorPlayer *this)

{
  longdouble lVar1;
  
  lVar1 = (longdouble)CountdownTimer::Now();
  if (*(float *)(this + 0x3e60) <= (float)lVar1) {
    StopUseActions(this);
    if (*(float *)(this + 0x3e60) != -1.0) {
      (**(code **)(*(int *)(this + 0x3e58) + 4))(this + 0x3e58,this + 0x3e60);
      *(undefined4 *)(this + 0x3e60) = 0xbf800000;
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)