CTerrorPlayer::OnIncapacitatedAttack
0x009a7490 · 315 bytes · __thiscall
_ZN13CTerrorPlayer21OnIncapacitatedAttackEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnIncapacitatedAttack() */
void __thiscall CTerrorPlayer::OnIncapacitatedAttack(CTerrorPlayer *this)
{
code *pcVar1;
char cVar2;
int iVar3;
longdouble lVar4;
CAI_Concept local_24 [20];
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x30a0) <= (float)lVar4) {
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 != '\0') {
(**(code **)(*(int *)this + 0x850))
(this,*(undefined4 *)(ZombieNoiseLevelVocalize._28_4_ + 0x2c));
pcVar1 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"Player.Help");
(*pcVar1)(this,local_24,1,0,0,0,0);
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 2.0 != *(float *)(this + 0x30a0)) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
*(float *)(this + 0x30a0) = (float)lVar4 + 2.0;
}
if (*(float *)(this + 0x309c) != 2.0) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
*(undefined4 *)(this + 0x309c) = 0x40000000;
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.