L L4D2node

GiveAutocomplete

0x00995510 · 601 bytes · __cdecl

_Z16GiveAutocompletePKcPA64_c

Decompiled

undefined (2 params)

/* GiveAutocomplete(char const*, char (*) [64]) */

size_t GiveAutocomplete(char *param_1,char *param_2)

{
  char *pcVar1;
  int iVar2;
  int iVar3;
  char *pcVar4;
  int iVar5;
  int iVar6;
  size_t sVar7;
  int iVar8;
  int in_GS_OFFSET;
  size_t local_74;
  char local_60 [64];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar2 = _V_strstr(param_1," ");
  sVar7 = 0;
  if (iVar2 != 0) {
    pcVar1 = param_1 + (iVar2 - (int)param_1) + 1;
    iVar8 = 0;
    V_StrSlice(param_1,0,iVar2 - (int)param_1,local_60,0x40);
    iVar2 = _V_strlen(pcVar1);
    local_74 = 0;
    do {
      pcVar4 = (&s_giveArguments)[iVar8];
      iVar3 = V_strnicmp(pcVar4,pcVar1,iVar2);
      if (iVar3 == 0) {
        sVar7 = local_74 + 1;
        V_snprintf(param_2 + local_74 * 0x40,0x40,"%s %s",local_60,pcVar4);
        local_74 = sVar7;
        if (sVar7 == 0x40) goto LAB_00995627;
      }
      iVar8 = iVar8 + 1;
    } while (iVar8 != 2);
    iVar8 = 1;
    do {
      pcVar4 = (char *)WeaponIDToAlias(iVar8);
      iVar3 = V_strnicmp(pcVar4,pcVar1,iVar2);
      if (iVar3 == 0) {
        sVar7 = local_74 + 1;
        V_snprintf(param_2 + local_74 * 0x40,0x40,"%s %s",local_60,pcVar4);
        local_74 = sVar7;
        if (sVar7 == 0x40) goto LAB_00995627;
      }
      iVar8 = iVar8 + 1;
    } while (iVar8 != 0x2d);
    iVar8 = CMeleeWeaponInfoStore::GetFirstIndex((CMeleeWeaponInfoStore *)g_MeleeWeaponInfoStore);
    iVar3 = CMeleeWeaponInfoStore::GetInvalidIndex();
    sVar7 = local_74;
    while (iVar8 != iVar3) {
      iVar5 = CMeleeWeaponInfoStore::GetMeleeWeaponByIndex
                        ((CMeleeWeaponInfoStore *)g_MeleeWeaponInfoStore,iVar8);
      local_74 = sVar7;
      if (iVar5 != 0) {
        iVar6 = V_strnicmp((char *)(iVar5 + 0xc50),pcVar1,iVar2);
        if (iVar6 == 0) {
          local_74 = sVar7 + 1;
          V_snprintf(param_2 + sVar7 * 0x40,0x40,"%s %s",local_60,(char *)(iVar5 + 0xc50));
          if (local_74 == 0x40) goto LAB_00995627;
        }
      }
      iVar8 = CMeleeWeaponInfoStore::GetNextIndex
                        ((CMeleeWeaponInfoStore *)g_MeleeWeaponInfoStore,iVar8);
      sVar7 = local_74;
    }
    qsort(param_2,sVar7,0x40,StringSortFunc);
  }
LAB_0099562c:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return sVar7;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
LAB_00995627:
  sVar7 = 0x40;
  goto LAB_0099562c;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)