SurvivorBot::_GLOBAL__sub_I_m_DataMap
0x003c2300 · 3483 bytes · __cdecl
Decompiled
undefined (0 params)
/* SurvivorBot::m_DataMap */
void SurvivorBot::_GLOBAL__sub_I_m_DataMap(void)
{
undefined4 *puVar1;
int iVar2;
undefined4 *puVar3;
undefined4 *puVar4;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
InterfaceReg::InterfaceReg
((InterfaceReg *)::__g_CreateCServerGameTagsIServerGameTags_reg,
::__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
survivor_bot = &PTR_Create_00d097b0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&survivor_bot,"survivor_bot");
SurvivorBot_DataDescInit::g_DataMapHolder = DataMapInit<SurvivorBot>((SurvivorBot *)0x0);
puVar1 = (undefined4 *)g_pServerClassHead;
g_SurvivorBot_ClassReg._0_4_ = (int)"DT_SurvivorBot" + 3;
g_SurvivorBot_ClassReg._4_4_ = DT_SurvivorBot::g_SendTable;
g_SurvivorBot_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_SurvivorBot_ClassReg;
g_SurvivorBot_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"SurvivorBot");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar2 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar2 = _V_stricmp((char *)*puVar3,"SurvivorBot");
puVar4 = puVar3;
if (0 < iVar2) goto LAB_003c3076;
puVar4 = (undefined4 *)puVar3[2];
puVar1 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_003c3076:
g_SurvivorBot_ClassReg._8_4_ = puVar4;
puVar1[2] = g_SurvivorBot_ClassReg;
}
else {
g_pServerClassHead = g_SurvivorBot_ClassReg;
g_SurvivorBot_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_SurvivorBot::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_SurvivorBot::g_SendTable,&__dso_handle);
DT_SurvivorBot::g_SendTableInit = ServerClassInit<DT_SurvivorBot::ignored>((ignored *)0x0);
ConVar::ConVar((ConVar *)SurvivorBotMinAttentionNoticeTime,"sb_min_attention_notice_time","0.5",
0x4000,"If someone looks at me longer than this, I\'ll notice");
__cxa_atexit(ConVar::~ConVar,SurvivorBotMinAttentionNoticeTime,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotMaxScavengeSeparation,"sb_max_scavenge_separation","750",
0x4000,"SurvivorBots won\'t scavenge items farther away from the group than this");
__cxa_atexit(ConVar::~ConVar,SurvivorBotMaxScavengeSeparation,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotShowThreatAreas,"sb_show_threat_areas","0",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotShowThreatAreas,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFollowStressFactor,"sb_follow_stress_factor","0.5",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotFollowStressFactor,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotUseButtonRange,"sb_use_button_range","1000",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotUseButtonRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotNarrowCorridorWidth,"sb_narrow_corridor_width","100",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotNarrowCorridorWidth,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotSkill,"sb_skill","survivor",0);
__cxa_atexit(ConVar::~ConVar,SurvivorBotSkill,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFriendlyFire,"sb_friendlyfire","0",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotFriendlyFire,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotMove,"sb_move","1",0x4000,"Stop all SurvivorBots from moving")
;
__cxa_atexit(ConVar::~ConVar,SurvivorBotMove,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotDontBash,"sb_dont_bash","0",0x4000,
"Force SurvivorBots to not bash");
__cxa_atexit(ConVar::~ConVar,SurvivorBotDontBash,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotReplacementInterval,"sb_replacement_interval","0",0x4000,
"Force SurvivorBots to be replaced after this many seconds for stress testing");
__cxa_atexit(ConVar::~ConVar,SurvivorBotReplacementInterval,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotUnstick,"sb_unstick","1",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotUnstick,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotTempHealthConsiderFactor,"sb_temp_health_consider_factor",
"0.5",0,
"Temporary health is multiplied by this when SurvivorBots consider who needs healing"
);
__cxa_atexit(ConVar::~ConVar,SurvivorBotTempHealthConsiderFactor,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotToughnessBuffer,"sb_toughness_buffer","15",0,
"How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target"
);
__cxa_atexit(ConVar::~ConVar,SurvivorBotToughnessBuffer,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotTransition,"sb_transition","1",0,
"If true, survivor bots will be used as placeholders for survivors who are still changing levels"
);
__cxa_atexit(ConVar::~ConVar,SurvivorBotTransition,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotPerfDump,"sb_perf_dump","0",0x6000,
"If true, low perf places will be dumped");
__cxa_atexit(ConVar::~ConVar,SurvivorBotPerfDump,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotPerfDumpBots,"sb_perf_dump_bots","",0x6000,
"Which bots to use for dumping: namvet, girl, biker, manager");
__cxa_atexit(ConVar::~ConVar,SurvivorBotPerfDumpBots,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotPerfCrawl,"sb_perf_crawl","0",0x6000,
"If true, survivor bot will be doing a perf-crawl walk through the map",
PerfCrawlReset);
__cxa_atexit(ConVar::~ConVar,SurvivorBotPerfCrawl,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotPerfCrawlDist,"sb_perf_crawl_dist","128",0x4000,
"Distance between perf-crawl snapshots in the map");
__cxa_atexit(ConVar::~ConVar,SurvivorBotPerfCrawlDist,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotPerfCrawlAng,"sb_perf_crawl_ang","5",0x4000,
"Rotation angles at perf-crawl snapshots in the map");
__cxa_atexit(ConVar::~ConVar,SurvivorBotPerfCrawlAng,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotPerfCrawlTime,"sb_perf_crawl_time","1.0",0x4000,
"How much time is spent at each perf-crawl spot/ang in the map");
__cxa_atexit(ConVar::~ConVar,SurvivorBotPerfCrawlTime,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFriendImmobilizedReactionTimeNormal,
"sb_friend_immobilized_reaction_time_normal","2.0",0x4000,
"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued");
__cxa_atexit(ConVar::~ConVar,SurvivorBotFriendImmobilizedReactionTimeNormal,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFriendImmobilizedReactionTimeHard,
"sb_friend_immobilized_reaction_time_hard","1.0",0x4000,
"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued");
__cxa_atexit(ConVar::~ConVar,SurvivorBotFriendImmobilizedReactionTimeHard,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFriendImmobilizedReactionTimeExpert,
"sb_friend_immobilized_reaction_time_expert","0.5",0x4000,
"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued");
__cxa_atexit(ConVar::~ConVar,SurvivorBotFriendImmobilizedReactionTimeExpert,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFriendImmobilizedReactionTimeVS,
"sb_friend_immobilized_reaction_time_vs","0.5",0x4000,
"How quickly a SurvivorBot realizes a friend has been Pounced or Tongued");
__cxa_atexit(ConVar::~ConVar,SurvivorBotFriendImmobilizedReactionTimeVS,&__dso_handle);
ConVar::ConVar((ConVar *)survivorbot_escort,"sb_escort","0",0x4000);
__cxa_atexit(ConVar::~ConVar,survivorbot_escort,&__dso_handle);
ConVar::ConVar((ConVar *)survivorbot_max_team_melee_weapons,"sb_max_team_melee_weapons","0",0x4000
,"The total number of melee weapons allowed on the team. 0 = bots never use melee")
;
__cxa_atexit(ConVar::~ConVar,survivorbot_max_team_melee_weapons,&__dso_handle);
s_PerfCrawl_posLastPos._0_4_ = 0;
s_PerfCrawl_posLastPos._4_4_ = 0;
s_PerfCrawl_posLastPos._8_4_ = 0;
ConCommand::ConCommand
((ConCommand *)SurvivorBotAdd,"sb_add",CC_AddSurvivorBot,"Add a Survivor Bot.",4,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,SurvivorBotAdd,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)SurvivorBotForceMaxIntensity,"sb_force_max_intensity",
CC_SurvivorBotForceMaxIntensity,
"Force intensity of selected SurvivorBot to maximum level.",0x4004,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,SurvivorBotForceMaxIntensity,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotCrouch,"sb_crouch","0",0x4000,"Forces survivor bots to crouch"
);
__cxa_atexit(ConVar::~ConVar,SurvivorBotCrouch,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotStop,"sb_stop","0",0x4000,
"Forces survivor bots to stand still");
__cxa_atexit(ConVar::~ConVar,SurvivorBotStop,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFlashlight,"sb_flashlight","0",0x4000,
"Forces survivor bots to use flashlights (-1 to force off)");
__cxa_atexit(ConVar::~ConVar,SurvivorBotFlashlight,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotOpenFire,"sb_open_fire","0",0x4000,
"Forces survivor bots to fire continuously");
__cxa_atexit(ConVar::~ConVar,SurvivorBotOpenFire,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotThreatExposureStop,"sb_threat_exposure_stop","200000",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotThreatExposureStop,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotThreatExposureWalk,"sb_threat_exposure_walk","50000",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotThreatExposureWalk,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)SurvivorBotMoveToCursor,"sb_move_to_cursor",
CommandSurvivorBotMoveToCursor,"Sends survivor bots to cursor target",4,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,SurvivorBotMoveToCursor,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)give,"sb_give_random_weapon",giveRandomWeapon,
"Give a random weapon to each Survivor bot",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,give,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)giveItem,"sb_give",giveSpecificItem,"Give an item to each Survivor bot",
0x4000,(int_____char_const__char *)GiveAutocomplete);
__cxa_atexit(ConCommand::~ConCommand,giveItem,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotEnforceProximityRange,"sb_enforce_proximity_range","1500",
0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotEnforceProximityRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotEnforceProximityLookatTimeout,
"sb_enforce_proximity_lookat_timeout","10",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotEnforceProximityLookatTimeout,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotReachabilityCacheLifetime,"sb_reachability_cache_lifetime","3"
,0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotReachabilityCacheLifetime,&__dso_handle);
ConVar::ConVar((ConVar *)sb_reachable_cache_paranoia,"sb_reachable_cache_paranoia","0",0);
__cxa_atexit(ConVar::~ConVar,sb_reachable_cache_paranoia,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.