L L4D2node

TerrorNavArea::Dump

0x00994bb0 · 64 bytes · __thiscall

_ZNK13TerrorNavArea4DumpER10CUtlBuffer

Decompiled

undefined (2 params)

/* TerrorNavArea::Dump(CUtlBuffer&) const */

void __thiscall TerrorNavArea::Dump(TerrorNavArea *this,CUtlBuffer *param_1)

{
  CNavArea::Dump((CNavArea *)this,param_1);
  CUtlBuffer::Printf(param_1,"Terror Spawn Attribute Flags: 0x%08x\n",
                     *(uint *)(this + 300) & 0x19ffe6);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)