L L4D2node

CNavArea::Dump

0x0071ba50 · 443 bytes · __thiscall

_ZNK8CNavArea4DumpER10CUtlBuffer

Decompiled

undefined (2 params)

/* CNavArea::Dump(CUtlBuffer&) const */

void __thiscall CNavArea::Dump(CNavArea *this,CUtlBuffer *param_1)

{
  CNavArea *pCVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  double dVar4;
  double dVar5;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c [3];
  
  CUtlBuffer::Printf(param_1,"\n");
  CUtlBuffer::Printf(param_1,"NAV AREA\n");
  CUtlBuffer::Printf(param_1,"--------\n");
  dVar4 = (double)*(float *)(this + 0x34);
  dVar5 = (double)*(float *)(this + 0x30);
  CUtlBuffer::Printf(param_1,"Center Position: %f, %f, %f\n",(double)*(float *)(this + 0x2c),dVar5,
                     dVar4);
  local_5c = 0x74726f4e;
  local_58 = 0x68;
  local_54 = 0;
  local_50 = 0;
  local_4c = 0x74736145;
  local_48 = 0;
  local_44 = 0;
  local_40 = 0;
  local_3c = 0x74756f53;
  local_38 = 0x68;
  local_34 = 0;
  local_30 = 0;
  local_2c = 0x74736557;
  local_28 = 0;
  local_24 = 0;
  local_20 = 0;
  pCVar1 = this;
  puVar2 = &local_5c;
  do {
    puVar3 = puVar2 + 4;
    CUtlBuffer::Printf(param_1,"%s Connection Count: %d\n",puVar2,**(undefined4 **)(pCVar1 + 0x58),
                       dVar5,dVar4);
    pCVar1 = pCVar1 + 4;
    puVar2 = puVar3;
  } while (puVar3 != local_1c);
  local_7c = 0x7055;
  local_78 = 0;
  local_74 = 0;
  local_70 = 0;
  local_6c = 0x6e776f44;
  local_68 = 0;
  local_64 = 0;
  local_60 = 0;
  CUtlBuffer::Printf(param_1,"%s Ladder Count: %d\n",&local_7c,**(undefined4 **)(this + 0x68),dVar5,
                     dVar4);
  CUtlBuffer::Printf(param_1,"%s Ladder Count: %d\n",&local_6c,**(undefined4 **)(this + 0x6c));
  CUtlBuffer::Printf(param_1,"Base Attribute Flags: 0x%08x\n",*(undefined4 *)(this + 0x54));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)