CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>::Sort
0x009883e0 · 171 bytes · __thiscall
_ZN10CUtlVectorIN13TerrorNavArea12AreaBindInfoE22CUtlMemoryConservativeIS1_EE4SortEPFiPKS1_S6_E
Decompiled
undefined (2 params)
/* CUtlVector<TerrorNavArea::AreaBindInfo, CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>
>::Sort(int (*)(TerrorNavArea::AreaBindInfo const*, TerrorNavArea::AreaBindInfo const*)) */
void __thiscall
CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>::Sort
(CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
*this,_func_int_AreaBindInfo_ptr_AreaBindInfo_ptr *param_1)
{
undefined2 uVar1;
size_t __nmemb;
int iVar2;
int iVar3;
int iVar4;
undefined2 *puVar5;
undefined2 *puVar6;
int local_24;
__nmemb = *(size_t *)(this + 8);
if (1 < (int)__nmemb) {
if (*(void **)this == (void *)0x0) {
local_24 = __nmemb - 1;
do {
if (0 < local_24) {
iVar4 = 1;
do {
while( true ) {
iVar2 = iVar4 * 2;
iVar3 = (*param_1)((AreaBindInfo *)(*(int *)this + iVar2 + -2),
(AreaBindInfo *)(*(int *)this + iVar2));
if (-1 < iVar3) break;
iVar4 = iVar4 + 1;
puVar5 = (undefined2 *)(iVar2 + *(int *)this);
puVar6 = (undefined2 *)(iVar2 + -2 + *(int *)this);
uVar1 = *puVar6;
*puVar6 = *puVar5;
*puVar5 = uVar1;
if (local_24 < iVar4) goto LAB_00988483;
}
iVar4 = iVar4 + 1;
} while (iVar4 <= local_24);
}
LAB_00988483:
local_24 = local_24 + -1;
if (local_24 == -1) {
return;
}
} while( true );
}
qsort(*(void **)this,__nmemb,2,(__compar_fn_t)param_1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.