TerrorNavMesh::RemoveNavArea
0x00985430 · 88 bytes · __thiscall
_ZN13TerrorNavMesh13RemoveNavAreaEP8CNavArea
Decompiled
undefined (2 params)
/* TerrorNavMesh::RemoveNavArea(CNavArea*) */
void __thiscall TerrorNavMesh::RemoveNavArea(TerrorNavMesh *this,CNavArea *param_1)
{
int iVar1;
int iVar2;
iVar2 = 0;
CNavMesh::RemoveNavArea((CNavMesh *)this,param_1);
if (0 < *(int *)(this + 0x670)) {
do {
iVar1 = iVar2 * 4;
iVar2 = iVar2 + 1;
Checkpoint::OnNavAreaRemoved(*(Checkpoint **)(*(int *)(this + 0x664) + iVar1),param_1);
} while (iVar2 < *(int *)(this + 0x670));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.