Checkpoint::OnNavAreaRemoved
0x0086b2b0 · 59 bytes · __thiscall
_ZN10Checkpoint16OnNavAreaRemovedEP8CNavArea
Decompiled
undefined (2 params)
/* Checkpoint::OnNavAreaRemoved(CNavArea*) */
void __thiscall Checkpoint::OnNavAreaRemoved(Checkpoint *this,CNavArea *param_1)
{
CNavArea *local_20 [4];
local_20[0] = param_1;
CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::FindAndFastRemove
((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)this,
(TerrorNavArea **)local_20);
local_20[0] = param_1;
CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::FindAndFastRemove
((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)(this + 0x30),
(TerrorNavArea **)local_20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.