TerrorNavArea::UpdateBlocked
0x009853b0 · 111 bytes · __thiscall
_ZN13TerrorNavArea13UpdateBlockedEbi
Decompiled
undefined (3 params)
/* TerrorNavArea::UpdateBlocked(bool, int) */
void __thiscall TerrorNavArea::UpdateBlocked(TerrorNavArea *this,bool param_1,int param_2)
{
char cVar1;
if (((byte)this[0x12d] & 0x80) == 0) {
CNavArea::UpdateBlocked((CNavArea *)this,param_1,param_2);
return;
}
cVar1 = CDirector::IsFinale(TheDirector);
if (cVar1 != '\0') {
cVar1 = CDirector::IsFinaleVehicleReady(TheDirector);
if (cVar1 != '\0') goto LAB_00985421;
}
if (*(char *)(TheNavMesh + 10) == '\0') {
return;
}
LAB_00985421:
CNavArea::UnblockArea((CNavArea *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.