CNavArea::UnblockArea
0x00702950 · 299 bytes · __thiscall
_ZN8CNavArea11UnblockAreaEv
Decompiled
undefined (1 param)
/* CNavArea::UnblockArea() */
void __thiscall CNavArea::UnblockArea(CNavArea *this)
{
CNavArea CVar1;
int *piVar2;
uint uVar3;
int in_GS_OFFSET;
Color local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
uVar3 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
CVar1 = this[0x7f];
if ((int)*(uint *)(this + 0x54) < 0) {
uVar3 = *(uint *)(this + 0x54) >> 0x1b & 1;
}
this[0x7f] = (CNavArea)0x0;
if (CVar1 != (CNavArea)0x0) {
piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"nav_blocked",0,&g_NavBlockedEvent);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0x30))(piVar2,"area",*(undefined4 *)(this + 0x8c));
(**(code **)(*piVar2 + 0x30))(piVar2,"blocked",0);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
}
if (*(int *)(nav_debug_blocked._28_4_ + 0x30) != 0) {
local_24 = 0xff;
local_23 = 0;
local_22 = 0x80;
local_21 = 0xff;
ConColorMsg(&local_24,"area %d is unblocked by UnblockArea\n",*(undefined4 *)(this + 0x8c));
}
(**(code **)(*TheNavMesh + 0x60))(TheNavMesh,this,uVar3);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.