SurvivorTeamSituation::GetClosestReachableFriend
0x00968040 · 269 bytes · __thiscall
_ZNK21SurvivorTeamSituation25GetClosestReachableFriendEv
Decompiled
undefined (1 param)
/* SurvivorTeamSituation::GetClosestReachableFriend() const */
undefined4 __thiscall SurvivorTeamSituation::GetClosestReachableFriend(SurvivorTeamSituation *this)
{
uint uVar1;
int *piVar2;
CTerrorPlayer *pCVar3;
undefined *puVar4;
int iVar5;
longdouble lVar6;
undefined4 local_28;
float local_24;
if (*(int *)(this + 0xc4) < 1) {
local_28 = 0;
}
else {
iVar5 = 0;
local_28 = 0;
local_24 = 3.4028235e+38;
do {
uVar1 = *(uint *)(this + iVar5 * 4 + 0x88);
pCVar3 = (CTerrorPlayer *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
pCVar3 = *(CTerrorPlayer **)(puVar4 + 4);
}
piVar2 = (int *)GetPathToFriend(this,pCVar3);
if (piVar2 != (int *)0x0) {
lVar6 = (longdouble)(**(code **)(*piVar2 + 8))(piVar2);
if ((float)lVar6 < local_24) {
uVar1 = *(uint *)(this + iVar5 * 4 + 0x88);
local_28 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
local_28 = *(undefined4 *)(puVar4 + 4);
}
lVar6 = (longdouble)(**(code **)(*piVar2 + 8))(piVar2);
local_24 = (float)lVar6;
}
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(this + 0xc4));
}
return local_28;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.