SurvivorTeamSituation::FindOrphan
0x00967aa0 · 947 bytes · __thiscall
_ZN21SurvivorTeamSituation10FindOrphanEv
Decompiled
undefined (1 param)
/* SurvivorTeamSituation::FindOrphan() */
void __thiscall SurvivorTeamSituation::FindOrphan(SurvivorTeamSituation *this)
{
float *pfVar1;
float *pfVar2;
float *pfVar3;
uint uVar4;
bool bVar5;
int *piVar6;
CNavArea *pCVar7;
CNavArea *pCVar8;
int iVar9;
undefined4 *puVar10;
undefined *puVar11;
int iVar12;
CTerrorPlayer *pCVar13;
longdouble lVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float local_38;
int local_34;
undefined **local_2c;
int *local_28;
undefined4 local_24;
undefined1 local_20;
undefined1 local_1f;
lVar14 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0xd71c) <= (float)lVar14) {
lVar14 = (longdouble)RandomFloat(0x3f800000,0x40000000);
fVar15 = (float)lVar14;
lVar14 = (longdouble)CountdownTimer::Now();
if ((float)lVar14 + fVar15 != *(float *)(this + 0xd71c)) {
(**(code **)(*(int *)(this + 0xd714) + 4))(this + 0xd714,this + 0xd71c);
*(float *)(this + 0xd71c) = (float)lVar14 + fVar15;
}
if (fVar15 != *(float *)(this + 0xd718)) {
(**(code **)(*(int *)(this + 0xd714) + 4))(this + 0xd714,this + 0xd718);
*(float *)(this + 0xd718) = fVar15;
}
local_2c = &PTR_operator___00d09770;
*(undefined4 *)(this + 0xd710) = 0xffffffff;
local_28 = (int *)0x0;
if (*(int *)(this + 4) != 0) {
local_28 = (int *)(*(int *)(this + 4) + 0x4028);
}
local_24 = (**(code **)(*local_28 + 0xc0))(local_28);
local_20 = 0;
local_1f = 1;
local_34 = 0;
local_38 = 3.4028235e+38;
if (0 < *(int *)(this + 0xc4)) {
do {
pCVar13 = (CTerrorPlayer *)0x0;
uVar4 = *(uint *)(this + local_34 * 4 + 0x88);
if (((uVar4 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar11 + 8) == uVar4 >> 0xc)) {
pCVar13 = *(CTerrorPlayer **)(puVar11 + 4);
}
fVar15 = 99999.9;
if (0.0 < *(float *)(pCVar13 + 0x2f64)) {
lVar14 = (longdouble)IntervalTimer::Now();
fVar15 = (float)lVar14 - *(float *)(pCVar13 + 0x2f64);
}
if ((*(float *)(SurvivorBotMinOrphanTimeToCover._28_4_ + 0x2c) <= fVar15 &&
fVar15 != *(float *)(SurvivorBotMinOrphanTimeToCover._28_4_ + 0x2c)) &&
(piVar6 = (int *)GetPathToFriend(this,pCVar13), piVar6 != (int *)0x0)) {
lVar14 = (longdouble)(**(code **)(*piVar6 + 8))(piVar6);
fVar15 = (float)*(int *)(*(int *)(this + 4) + 0x2ba0) + (float)lVar14;
if (fVar15 <= local_38) {
iVar12 = 0;
if (0 < *(int *)(this + 0xc4)) {
do {
if (local_34 != iVar12) {
piVar6 = (int *)0x0;
uVar4 = *(uint *)(this + iVar12 * 4 + 0x88);
if (((uVar4 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar4 & 0xfff) * 0x10,
puVar11 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar11 + 8) == uVar4 >> 0xc)) {
piVar6 = *(int **)(puVar11 + 4);
}
pCVar7 = (CNavArea *)(**(code **)(*(int *)pCVar13 + 0x52c))(pCVar13);
pCVar8 = (CNavArea *)(**(code **)(*piVar6 + 0x52c))(piVar6);
if ((pCVar8 != (CNavArea *)0x0) && (pCVar7 != (CNavArea *)0x0)) {
if (pCVar7 == pCVar8) {
LAB_00967df8:
fVar19 = 0.0;
}
else {
bVar5 = NavAreaBuildPath<SurvivorBotPathCost>
(pCVar8,pCVar7,(Vector *)0x0,(Vector *)0x0,
(SurvivorBotPathCost *)&local_2c,(CNavArea **)0x0,2000.0,-1
,false);
if (!bVar5) goto LAB_00967dbb;
iVar9 = *(int *)(pCVar7 + 0x78);
if (iVar9 == 0) goto LAB_00967df8;
fVar19 = 0.0;
fVar16 = *(float *)(pCVar7 + 0x34);
fVar17 = *(float *)(pCVar7 + 0x2c);
fVar18 = *(float *)(pCVar7 + 0x30);
do {
pfVar1 = (float *)(iVar9 + 0x30);
pfVar2 = (float *)(iVar9 + 0x34);
fVar18 = fVar18 - *pfVar1;
pfVar3 = (float *)(iVar9 + 0x2c);
fVar16 = fVar16 - *pfVar2;
iVar9 = *(int *)(iVar9 + 0x78);
fVar17 = fVar17 - *pfVar3;
fVar19 = fVar19 + SQRT(fVar16 * fVar16 + fVar18 * fVar18 + fVar17 * fVar17);
fVar16 = *pfVar2;
fVar17 = *pfVar3;
fVar18 = *pfVar1;
} while (iVar9 != 0);
if (fVar19 < 0.0) goto LAB_00967dbb;
}
if ((float)piVar6[0xae8] + fVar19 < fVar15) {
return;
}
}
}
LAB_00967dbb:
iVar12 = iVar12 + 1;
} while (iVar12 < *(int *)(this + 0xc4));
}
puVar10 = (undefined4 *)(**(code **)(*(int *)pCVar13 + 0xc))(pCVar13);
*(undefined4 *)(this + 0xd710) = *puVar10;
local_38 = fVar15;
}
}
local_34 = local_34 + 1;
} while (local_34 < *(int *)(this + 0xc4));
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.