SurvivorLegsApproachElevator::Update
0x0095e190 · 868 bytes · __thiscall
_ZN28SurvivorLegsApproachElevator6UpdateEP11SurvivorBotf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SurvivorLegsApproachElevator::Update(SurvivorBot*, float) */
SurvivorLegsApproachElevator * __thiscall
SurvivorLegsApproachElevator::Update
(SurvivorLegsApproachElevator *this,SurvivorBot *param_1,float param_2)
{
uint *puVar1;
uint uVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
int *piVar7;
undefined *puVar8;
int *piVar9;
INextBot *pIVar10;
CBaseEntity *local_50;
undefined4 local_44;
undefined4 local_40;
undefined4 local_38;
undefined4 local_34;
int local_30;
undefined **local_2c;
int *local_28;
undefined4 local_24;
undefined1 local_20;
undefined1 local_1f;
iVar4 = SurvivorBot::GetTeamSituation((SurvivorBot *)param_2);
uVar2 = *(uint *)(iVar4 + 0x50);
if ((((uVar2 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar2 >> 0xc)) ||
(*(CTerrorPlayer **)(puVar8 + 4) == (CTerrorPlayer *)0x0)) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No leader";
}
else {
iVar5 = CTerrorPlayer::GetMovingPlatform(*(CTerrorPlayer **)(puVar8 + 4));
if (iVar5 == 0) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Leader not on an elevator";
return this;
}
iVar6 = CTerrorPlayer::GetMovingPlatform((CTerrorPlayer *)param_2);
if (iVar5 != iVar6) {
piVar9 = (int *)0x0;
if (param_2 != 0.0) {
piVar9 = (int *)((int)param_2 + 0x4028);
}
local_2c = &PTR_operator___00d09770;
local_28 = piVar9;
local_24 = (**(code **)(*piVar9 + 0xc0))(piVar9);
piVar7 = (int *)(**(code **)(*piVar9 + 200))(piVar9);
iVar5 = (**(code **)(*piVar7 + 0xb8))(piVar7,piVar9);
local_1f = 0;
local_20 = iVar5 != 0;
uVar2 = *(uint *)(iVar4 + 0x50);
local_50 = (CBaseEntity *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar2 >> 0xc)) {
local_50 = *(CBaseEntity **)(puVar8 + 4);
}
pIVar10 = (INextBot *)0x0;
if (param_2 != 0.0) {
pIVar10 = (INextBot *)((int)param_2 + 0x4028);
}
local_44 = 0;
local_40 = 0;
if (_towlower == 0) {
local_30 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_44,0,0,0,0,
"/data/src/game/server/nextbot/path/nextbotchasepath.h",0x68,
&ChasePath::Update(INextBot*,CBaseEntity*,IPathCost_const&,Vector*)::tm_fmt,
"(%s)%s","NextBot","ChasePath::Update");
local_30 = _towlower;
}
iVar4 = _DAT_0105db00;
local_38 = local_44;
local_34 = local_40;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0095e367 to 0095e36b has its CatchHandler @ 0095e509 */
iVar5 = ThreadGetCurrentId();
if (iVar4 == iVar5) {
if ((char *)*_DAT_0105d15c != "ChasePath::Update") {
/* try { // try from 0095e4b0 to 0095e4d3 has its CatchHandler @ 0095e509 */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1ef,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 0095e392 to 0095e3a2 has its CatchHandler @ 0095e51e */
ChasePath::RefreshPath
((ChasePath *)(param_1 + 0x34),pIVar10,local_50,(IPathCost *)&local_2c,(Vector *)0x0
);
PathFollower::Update((PathFollower *)(param_1 + 0x34),pIVar10);
iVar4 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar5 = ThreadGetCurrentId();
if (iVar4 == iVar5) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_30 != 0) {
(**(code **)(local_30 + 0x54))(local_30,local_38,local_34,0,0,0);
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "I\'m on the elevator with the team leader";
}
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.