SurvivorBot::QueryReachableCacheNeighbor
0x0093c380 · 555 bytes · __thiscall
_ZNK11SurvivorBot27QueryReachableCacheNeighborEP8CNavAreaS1_
Decompiled
undefined (3 params)
/* SurvivorBot::QueryReachableCacheNeighbor(CNavArea*, CNavArea*) const */
byte __thiscall
SurvivorBot::QueryReachableCacheNeighbor(SurvivorBot *this,CNavArea *param_1,CNavArea *param_2)
{
bool bVar1;
CNavArea *pCVar2;
char cVar3;
bool bVar4;
int iVar5;
undefined4 *puVar6;
float fVar7;
CNavArea *in_stack_ffffffa8;
CNavArea *local_38;
undefined **local_2c;
SurvivorBot *local_28;
undefined4 local_24;
undefined1 local_20;
undefined1 local_1f;
puVar6 = &m_isReachableCache;
iVar5 = 0;
do {
if ((float)puVar6[3] < 0.0) {
return 2;
}
fVar7 = *(float *)(gpGlobals + 0xc) - (float)puVar6[3];
if (*(float *)(SurvivorBotReachabilityCacheLifetime._28_4_ + 0x2c) <= fVar7 &&
fVar7 != *(float *)(SurvivorBotReachabilityCacheLifetime._28_4_ + 0x2c)) {
return 2;
}
if ((*(int *)((CNavArea *)*puVar6 + 0x8c) == *(int *)(param_1 + 0x8c)) ||
(in_stack_ffffffa8 = param_1,
cVar3 = IsReachableNeighbor(this,param_1,(CNavArea *)*puVar6,*(bool *)(puVar6 + 2)),
cVar3 != '\0')) {
local_38 = (CNavArea *)puVar6[1];
if (*(int *)(local_38 + 0x8c) == *(int *)(param_2 + 0x8c)) {
LAB_0093c45e:
bVar1 = *(bool *)(puVar6 + 2);
pCVar2 = (CNavArea *)*puVar6;
CacheReachability(param_1,param_2,iVar5,bVar1,(float)in_stack_ffffffa8);
if (*(int *)(sb_reachable_cache_paranoia._28_4_ + 0x30) != 0) {
local_2c = &PTR_operator___00d09770;
local_28 = this + 0x4028;
local_24 = (**(code **)(*(int *)(this + 0x4028) + 0xc0))(local_28);
local_20 = 0;
local_1f = 1;
bVar4 = NavAreaBuildPath<SurvivorBotPathCost>
(param_1,param_2,(Vector *)0x0,(Vector *)0x0,
(SurvivorBotPathCost *)&local_2c,(CNavArea **)0x0,0.0,-1,false);
if ((bVar1 != bVar4) &&
(bVar4 = NavAreaBuildPath<SurvivorBotPathCost>
(pCVar2,local_38,(Vector *)0x0,(Vector *)0x0,
(SurvivorBotPathCost *)&local_2c,(CNavArea **)0x0,0.0,-1,false),
bVar1 == bVar4)) {
Warning("Call brian! Reachability neighbor cache screwed! from: %d (cached neighbor %d) to: %d (cached neighbor %d)\n"
,*(undefined4 *)(param_1 + 0x8c),*(undefined4 *)(pCVar2 + 0x8c),
*(undefined4 *)(param_2 + 0x8c),*(undefined4 *)(local_38 + 0x8c));
}
}
return bVar1 ^ 1;
}
in_stack_ffffffa8 = param_2;
cVar3 = IsReachableNeighbor(this,param_2,local_38,(bool)(*(byte *)(puVar6 + 2) ^ 1));
if (cVar3 != '\0') {
local_38 = (CNavArea *)puVar6[1];
goto LAB_0093c45e;
}
}
iVar5 = iVar5 + 1;
puVar6 = puVar6 + 4;
if (iVar5 == 0x60) {
return 2;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.