SurvivorBot::IsReachableNeighbor
0x00939870 · 710 bytes · __thiscall
_ZNK11SurvivorBot19IsReachableNeighborEP8CNavAreaS1_b
Decompiled
undefined (4 params)
/* SurvivorBot::IsReachableNeighbor(CNavArea*, CNavArea*, bool) const */
bool __thiscall
SurvivorBot::IsReachableNeighbor(SurvivorBot *this,CNavArea *param_1,CNavArea *param_2,bool param_3)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
int *piVar7;
char cVar8;
int *piVar9;
int iVar10;
int iVar11;
longdouble lVar12;
longdouble lVar13;
longdouble lVar14;
iVar11 = 0;
piVar9 = (int *)(**(code **)(*(int *)(this + 0x4028) + 0xc0))(this + 0x4028);
do {
piVar7 = *(int **)(param_2 + iVar11 * 4 + 0x58);
if (0 < *piVar7) {
if (*(int *)(piVar7[1] + 0x8c) == *(int *)(param_1 + 0x8c)) {
LAB_009398f0:
if (param_3) {
cVar8 = (**(code **)(*piVar9 + 0x150))(piVar9,param_2);
if (cVar8 == '\0') {
return false;
}
fVar1 = *(float *)(param_2 + 0x2c);
fVar2 = *(float *)(param_1 + 0x2c);
fVar3 = *(float *)(param_2 + 0x30);
fVar4 = *(float *)(param_1 + 0x30);
fVar5 = *(float *)(param_2 + 0x34);
fVar6 = *(float *)(param_1 + 0x34);
lVar12 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_1,param_2);
lVar13 = (longdouble)(**(code **)(*piVar9 + 0x134))(piVar9);
lVar14 = (longdouble)(**(code **)(*piVar9 + 0x130))(piVar9);
if ((float)lVar14 + (float)lVar13 < (float)lVar12) {
return false;
}
lVar13 = (longdouble)(**(code **)(*piVar9 + 0x138))(piVar9);
if ((float)lVar13 < -(float)lVar12) {
return false;
}
return 0.0 <= SQRT((fVar5 - fVar6) * (fVar5 - fVar6) + (fVar3 - fVar4) * (fVar3 - fVar4) +
(fVar1 - fVar2) * (fVar1 - fVar2)) + *(float *)(param_1 + 0x44);
}
cVar8 = (**(code **)(*piVar9 + 0x150))(piVar9,param_1);
if (cVar8 == '\0') {
return false;
}
if (param_2 == (CNavArea *)0x0) {
return (bool)cVar8;
}
fVar1 = *(float *)(param_1 + 0x2c);
fVar2 = *(float *)(param_2 + 0x2c);
fVar3 = *(float *)(param_1 + 0x30);
fVar4 = *(float *)(param_2 + 0x30);
fVar5 = *(float *)(param_1 + 0x34);
fVar6 = *(float *)(param_2 + 0x34);
lVar12 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_2,param_1);
lVar13 = (longdouble)(**(code **)(*piVar9 + 0x134))(piVar9);
lVar14 = (longdouble)(**(code **)(*piVar9 + 0x130))(piVar9);
if ((float)lVar14 + (float)lVar13 < (float)lVar12) {
return false;
}
lVar13 = (longdouble)(**(code **)(*piVar9 + 0x138))(piVar9);
if ((float)lVar13 < -(float)lVar12) {
return false;
}
return 0.0 <= SQRT((fVar3 - fVar4) * (fVar3 - fVar4) + (fVar5 - fVar6) * (fVar5 - fVar6) +
(fVar1 - fVar2) * (fVar1 - fVar2)) + *(float *)(param_2 + 0x44);
}
iVar10 = 0;
while (iVar10 = iVar10 + 1, iVar10 != *piVar7) {
if (*(int *)(piVar7[iVar10 * 2 + 1] + 0x8c) == *(int *)(param_1 + 0x8c)) goto LAB_009398f0;
}
}
iVar11 = iVar11 + 1;
if (iVar11 == 4) {
return false;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.