L L4D2node

SurvivorBot::IsReachableNeighbor

0x00939870 · 710 bytes · __thiscall

_ZNK11SurvivorBot19IsReachableNeighborEP8CNavAreaS1_b

Decompiled

undefined (4 params)

/* SurvivorBot::IsReachableNeighbor(CNavArea*, CNavArea*, bool) const */

bool __thiscall
SurvivorBot::IsReachableNeighbor(SurvivorBot *this,CNavArea *param_1,CNavArea *param_2,bool param_3)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  int *piVar7;
  char cVar8;
  int *piVar9;
  int iVar10;
  int iVar11;
  longdouble lVar12;
  longdouble lVar13;
  longdouble lVar14;
  
  iVar11 = 0;
  piVar9 = (int *)(**(code **)(*(int *)(this + 0x4028) + 0xc0))(this + 0x4028);
  do {
    piVar7 = *(int **)(param_2 + iVar11 * 4 + 0x58);
    if (0 < *piVar7) {
      if (*(int *)(piVar7[1] + 0x8c) == *(int *)(param_1 + 0x8c)) {
LAB_009398f0:
        if (param_3) {
          cVar8 = (**(code **)(*piVar9 + 0x150))(piVar9,param_2);
          if (cVar8 == '\0') {
            return false;
          }
          fVar1 = *(float *)(param_2 + 0x2c);
          fVar2 = *(float *)(param_1 + 0x2c);
          fVar3 = *(float *)(param_2 + 0x30);
          fVar4 = *(float *)(param_1 + 0x30);
          fVar5 = *(float *)(param_2 + 0x34);
          fVar6 = *(float *)(param_1 + 0x34);
          lVar12 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_1,param_2);
          lVar13 = (longdouble)(**(code **)(*piVar9 + 0x134))(piVar9);
          lVar14 = (longdouble)(**(code **)(*piVar9 + 0x130))(piVar9);
          if ((float)lVar14 + (float)lVar13 < (float)lVar12) {
            return false;
          }
          lVar13 = (longdouble)(**(code **)(*piVar9 + 0x138))(piVar9);
          if ((float)lVar13 < -(float)lVar12) {
            return false;
          }
          return 0.0 <= SQRT((fVar5 - fVar6) * (fVar5 - fVar6) + (fVar3 - fVar4) * (fVar3 - fVar4) +
                             (fVar1 - fVar2) * (fVar1 - fVar2)) + *(float *)(param_1 + 0x44);
        }
        cVar8 = (**(code **)(*piVar9 + 0x150))(piVar9,param_1);
        if (cVar8 == '\0') {
          return false;
        }
        if (param_2 == (CNavArea *)0x0) {
          return (bool)cVar8;
        }
        fVar1 = *(float *)(param_1 + 0x2c);
        fVar2 = *(float *)(param_2 + 0x2c);
        fVar3 = *(float *)(param_1 + 0x30);
        fVar4 = *(float *)(param_2 + 0x30);
        fVar5 = *(float *)(param_1 + 0x34);
        fVar6 = *(float *)(param_2 + 0x34);
        lVar12 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_2,param_1);
        lVar13 = (longdouble)(**(code **)(*piVar9 + 0x134))(piVar9);
        lVar14 = (longdouble)(**(code **)(*piVar9 + 0x130))(piVar9);
        if ((float)lVar14 + (float)lVar13 < (float)lVar12) {
          return false;
        }
        lVar13 = (longdouble)(**(code **)(*piVar9 + 0x138))(piVar9);
        if ((float)lVar13 < -(float)lVar12) {
          return false;
        }
        return 0.0 <= SQRT((fVar3 - fVar4) * (fVar3 - fVar4) + (fVar5 - fVar6) * (fVar5 - fVar6) +
                           (fVar1 - fVar2) * (fVar1 - fVar2)) + *(float *)(param_2 + 0x44);
      }
      iVar10 = 0;
      while (iVar10 = iVar10 + 1, iVar10 != *piVar7) {
        if (*(int *)(piVar7[iVar10 * 2 + 1] + 0x8c) == *(int *)(param_1 + 0x8c)) goto LAB_009398f0;
      }
    }
    iVar11 = iVar11 + 1;
    if (iVar11 == 4) {
      return false;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)