L L4D2node

CommandSurvivorBotMoveToCursor

0x00937850 · 914 bytes · unknown

_Z30CommandSurvivorBotMoveToCursorv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandSurvivorBotMoveToCursor() */

void CommandSurvivorBotMoveToCursor(void)

{
  char cVar1;
  CBasePlayer *this;
  int iVar2;
  int *piVar3;
  int *piVar4;
  int iVar5;
  uint uVar6;
  int iVar7;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  int local_64;
  int local_60;
  int local_5c;
  float local_44;
  char local_3a;
  char local_39;
  
  this = (CBasePlayer *)UTIL_GetListenServerHost();
  if (this != (CBasePlayer *)0x0) {
    CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
    (**(code **)(*(int *)this + 0x234))(&local_e8,this);
    (**(code **)(*(int *)this + 0x234))(&local_f4,this);
    local_8c = 0;
    local_88 = 1;
    local_cc = local_f4;
    local_bc = (local_100 * 999999.9 - local_f4) + local_e8;
    local_c8 = local_f0;
    local_b8 = (local_fc * 999999.9 - local_f0) + local_e4;
    local_c4 = local_ec;
    local_b4 = (local_f8 * 999999.9 - local_ec) + local_e0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201420b,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
    }
    if (((1.0 <= local_44) && (local_3a == '\0')) && (local_39 == '\0')) {
      return;
    }
    iVar2 = TheNextBots();
    uVar6 = (uint)*(ushort *)(iVar2 + 0x10);
    if (uVar6 != 0xffff) {
      iVar5 = *(int *)(iVar2 + 4);
      do {
        while( true ) {
          iVar7 = uVar6 * 8;
          piVar4 = (int *)(iVar5 + iVar7);
          if ((*piVar4 == 0) ||
             (piVar3 = (int *)__dynamic_cast(*piVar4,&INextBot::typeinfo,&SurvivorBot::typeinfo,
                                             0x4028), piVar3 == (int *)0x0)) break;
          cVar1 = (**(code **)(*piVar3 + 300))(piVar3);
          if (cVar1 == '\0') {
            iVar5 = *(int *)(iVar2 + 4);
            piVar4 = (int *)(iVar5 + iVar7);
            break;
          }
          piVar3[0x22cf] = local_64;
          piVar3[0x22d0] = local_60;
          piVar3[0x22d1] = local_5c;
          iVar5 = *(int *)(iVar2 + 4);
          uVar6 = (uint)*(ushort *)(iVar5 + iVar7 + 6);
          if (uVar6 == 0xffff) {
            return;
          }
        }
        uVar6 = (uint)*(ushort *)((int)piVar4 + 6);
      } while (uVar6 != 0xffff);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)