CommandSurvivorBotMoveToCursor
0x00937850 · 914 bytes · unknown
_Z30CommandSurvivorBotMoveToCursorv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandSurvivorBotMoveToCursor() */
void CommandSurvivorBotMoveToCursor(void)
{
char cVar1;
CBasePlayer *this;
int iVar2;
int *piVar3;
int *piVar4;
int iVar5;
uint uVar6;
int iVar7;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
int local_64;
int local_60;
int local_5c;
float local_44;
char local_3a;
char local_39;
this = (CBasePlayer *)UTIL_GetListenServerHost();
if (this != (CBasePlayer *)0x0) {
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))(&local_e8,this);
(**(code **)(*(int *)this + 0x234))(&local_f4,this);
local_8c = 0;
local_88 = 1;
local_cc = local_f4;
local_bc = (local_100 * 999999.9 - local_f4) + local_e8;
local_c8 = local_f0;
local_b8 = (local_fc * 999999.9 - local_f0) + local_e4;
local_c4 = local_ec;
local_b4 = (local_f8 * 999999.9 - local_ec) + local_e0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201420b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (((1.0 <= local_44) && (local_3a == '\0')) && (local_39 == '\0')) {
return;
}
iVar2 = TheNextBots();
uVar6 = (uint)*(ushort *)(iVar2 + 0x10);
if (uVar6 != 0xffff) {
iVar5 = *(int *)(iVar2 + 4);
do {
while( true ) {
iVar7 = uVar6 * 8;
piVar4 = (int *)(iVar5 + iVar7);
if ((*piVar4 == 0) ||
(piVar3 = (int *)__dynamic_cast(*piVar4,&INextBot::typeinfo,&SurvivorBot::typeinfo,
0x4028), piVar3 == (int *)0x0)) break;
cVar1 = (**(code **)(*piVar3 + 300))(piVar3);
if (cVar1 == '\0') {
iVar5 = *(int *)(iVar2 + 4);
piVar4 = (int *)(iVar5 + iVar7);
break;
}
piVar3[0x22cf] = local_64;
piVar3[0x22d0] = local_60;
piVar3[0x22d1] = local_5c;
iVar5 = *(int *)(iVar2 + 4);
uVar6 = (uint)*(ushort *)(iVar5 + iVar7 + 6);
if (uVar6 == 0xffff) {
return;
}
}
uVar6 = (uint)*(ushort *)((int)piVar4 + 6);
} while (uVar6 != 0xffff);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.