WarpToCheckpoint
0x00900920 · 53 bytes · unknown
_Z16WarpToCheckpointv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* WarpToCheckpoint() */
void WarpToCheckpoint(void)
{
int local_10 [3];
local_10[0] = TerrorNavMesh::GetLastCheckpoint(TheNavMesh);
if (local_10[0] != 0) {
ForEachTerrorPlayer<WarpSurvivorsToCheckpoint>((WarpSurvivorsToCheckpoint *)local_10);
return;
}
DevMsg("No exit checkpoint could be found.\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.