CTerrorGameRules::OnBeginChangeLevel
0x008f6460 · 149 bytes · __thiscall
_ZN16CTerrorGameRules18OnBeginChangeLevelEPKc
Decompiled
undefined (2 params)
/* CTerrorGameRules::OnBeginChangeLevel(char const*) */
void __thiscall CTerrorGameRules::OnBeginChangeLevel(CTerrorGameRules *this,char *param_1)
{
int *piVar1;
NoteIdlePlayers local_13;
ForceTakeover local_12;
FinishBackpackItems local_11;
char *local_10;
piVar1 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 008f6476 to 008f64e5 has its CatchHandler @ 008f64f5 */
Commentary_AbortCurrentNode();
UTIL_LogPrintf("Preparing player entities for changelevel\n");
PurgeTransitionRecords();
ForEachTerrorPlayer<NoteIdlePlayers>(&local_13,true);
ForEachTerrorPlayer<ForceTakeover>(&local_12);
ForEachSurvivor<FinishBackpackItems>(&local_11);
local_10 = param_1;
ForEachTerrorPlayer<PrepareChangelevel>((PrepareChangelevel *)&local_10);
TheNextBots();
NextBotManager::OnBeginChangeLevel();
(**(code **)(*TheDirector + 0x10))(TheDirector);
(**(code **)(*piVar1 + 0x6c))(piVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.