Commentary_AbortCurrentNode
0x0064ad90 · 69 bytes · unknown
_Z27Commentary_AbortCurrentNodev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Commentary_AbortCurrentNode() */
void Commentary_AbortCurrentNode(void)
{
undefined *puVar1;
if (((g_CommentarySystem._92_4_ != -1) &&
(puVar1 = g_pEntityList + (g_CommentarySystem._92_4_ & 0xfff) * 0x10,
puVar1 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar1 + 8) == (uint)g_CommentarySystem._92_4_ >> 0xc)) {
if (*(CPointCommentaryNode **)(puVar1 + 4) != (CPointCommentaryNode *)0x0) {
CPointCommentaryNode::AbortPlaying(*(CPointCommentaryNode **)(puVar1 + 4));
return;
}
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.