L L4D2node

Commentary_AbortCurrentNode

0x0064ad90 · 69 bytes · unknown

_Z27Commentary_AbortCurrentNodev

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Commentary_AbortCurrentNode() */

void Commentary_AbortCurrentNode(void)

{
  undefined *puVar1;
  
  if (((g_CommentarySystem._92_4_ != -1) &&
      (puVar1 = g_pEntityList + (g_CommentarySystem._92_4_ & 0xfff) * 0x10,
      puVar1 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar1 + 8) == (uint)g_CommentarySystem._92_4_ >> 0xc)) {
    if (*(CPointCommentaryNode **)(puVar1 + 4) != (CPointCommentaryNode *)0x0) {
      CPointCommentaryNode::AbortPlaying(*(CPointCommentaryNode **)(puVar1 + 4));
      return;
    }
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)