Music::OnLargeAreaRevealed
0x008f0540 · 310 bytes · __thiscall
_ZN5Music19OnLargeAreaRevealedEv
Decompiled
undefined (1 param)
/* Music::OnLargeAreaRevealed() */
void __thiscall Music::OnLargeAreaRevealed(Music *this)
{
float fVar1;
char cVar2;
undefined4 uVar3;
longdouble lVar4;
uVar3 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnLargeAreaRevealed\n",uVar3);
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x224) <= (float)lVar4) {
cVar2 = (**(code **)(*(int *)this + 0x14))(this);
if (cVar2 == '\0') {
Play(this,"Event.LargeAreaRevealed",0,-1.0,false,false);
}
else {
Play(this,"Event.LargeAreaRevealed_L4D1",0,-1.0,false,false);
}
fVar1 = *(float *)(MusicLargeAreaRevealRepeatInterval._28_4_ + 0x2c);
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + fVar1 != *(float *)(this + 0x224)) {
(**(code **)(*(int *)(this + 0x21c) + 4))(this + 0x21c,this + 0x224);
*(float *)(this + 0x224) = (float)lVar4 + fVar1;
}
if (fVar1 != *(float *)(this + 0x220)) {
(**(code **)(*(int *)(this + 0x21c) + 4))(this + 0x21c,this + 0x220);
*(float *)(this + 0x220) = fVar1;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.