Music::OnStruck
0x008f0090 · 170 bytes · __thiscall
_ZN5Music8OnStruckEv
Decompiled
undefined (1 param)
/* Music::OnStruck() */
void __thiscall Music::OnStruck(Music *this)
{
undefined4 uVar1;
int iVar2;
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnStruck\n",uVar1);
if (*(int *)(*(int *)(this + 0x378) + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(*(int *)(this + 0x378) + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
Play(this,"Event.ChargerHit",iVar2,-1.0,true,false);
Play(this,"Event.ChargerSmash",0,-1.0,false,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.