Music::OnLandmarkRevealed
0x008ef390 · 108 bytes · __thiscall
_ZN5Music18OnLandmarkRevealedE8string_t
Decompiled
undefined (2 params)
/* Music::OnLandmarkRevealed(string_t) */
void __thiscall Music::OnLandmarkRevealed(Music *this,char *param_2)
{
undefined4 uVar1;
char *pcVar2;
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnLandmarkRevealed\n",uVar1);
pcVar2 = "";
if (param_2 != (char *)0x0) {
pcVar2 = param_2;
}
Play(this,pcVar2,0,-1.0,false,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.