ScalarDeltaMeter::UpdateMeterDelta
0x008ed8b0 · 121 bytes · __cdecl
_ZN16ScalarDeltaMeter16UpdateMeterDeltaEfffbbb
Decompiled
undefined (6 params)
/* ScalarDeltaMeter::UpdateMeterDelta(float, float, float, bool, bool, bool) */
longdouble
ScalarDeltaMeter::UpdateMeterDelta
(float param_1,float param_2,float param_3,bool param_4,bool param_5,bool param_6)
{
longdouble lVar1;
float fVar2;
fVar2 = *(float *)((int)param_1 + 4);
if (fVar2 != 0.0) {
if (param_6) {
fVar2 = fVar2 - param_2;
}
else {
fVar2 = param_2 - fVar2;
}
*(float *)((int)param_1 + 4) = param_2;
lVar1 = (longdouble)UpdateMeter(param_1,fVar2,param_3,param_4,param_5);
return lVar1;
}
*(float *)((int)param_1 + 4) = param_2;
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.