L L4D2node

ScalarDeltaMeter::UpdateMeterDelta

0x008ed8b0 · 121 bytes · __cdecl

_ZN16ScalarDeltaMeter16UpdateMeterDeltaEfffbbb

Decompiled

undefined (6 params)

/* ScalarDeltaMeter::UpdateMeterDelta(float, float, float, bool, bool, bool) */

longdouble
ScalarDeltaMeter::UpdateMeterDelta
          (float param_1,float param_2,float param_3,bool param_4,bool param_5,bool param_6)

{
  longdouble lVar1;
  float fVar2;
  
  fVar2 = *(float *)((int)param_1 + 4);
  if (fVar2 != 0.0) {
    if (param_6) {
      fVar2 = fVar2 - param_2;
    }
    else {
      fVar2 = param_2 - fVar2;
    }
    *(float *)((int)param_1 + 4) = param_2;
    lVar1 = (longdouble)UpdateMeter(param_1,fVar2,param_3,param_4,param_5);
    return lVar1;
  }
  *(float *)((int)param_1 + 4) = param_2;
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)