L L4D2node

ScalarDeltaMeter::UpdateMeter

0x008ed5d0 · 677 bytes · __cdecl

_ZN16ScalarDeltaMeter11UpdateMeterEfffbb

Decompiled

undefined (5 params)

/* ScalarDeltaMeter::UpdateMeter(float, float, float, bool, bool) */

longdouble
ScalarDeltaMeter::UpdateMeter(float param_1,float param_2,float param_3,bool param_4,bool param_5)

{
  float fVar1;
  float fVar2;
  longdouble lVar3;
  float fVar4;
  undefined3 in_stack_00000011;
  
  fVar1 = *(float *)param_1;
  if (0.0 < param_2) {
    fVar4 = param_2 * param_3 + fVar1;
    if (fVar4 <= 0.0) {
      fVar4 = 0.0;
    }
    if (1.0 <= fVar4) {
      fVar4 = 1.0;
    }
    *(float *)param_1 = fVar4;
    fVar4 = fVar4 * _param_4;
    lVar3 = (longdouble)CountdownTimer::Now();
    if ((float)lVar3 + fVar4 != *(float *)((int)param_1 + 0x10)) {
      (**(code **)(*(int *)((int)param_1 + 8) + 4))((int)param_1 + 8,(int)param_1 + 0x10);
      *(float *)((int)param_1 + 0x10) = (float)lVar3 + fVar4;
    }
    if (fVar4 != *(float *)((int)param_1 + 0xc)) {
      (**(code **)(*(int *)((int)param_1 + 8) + 4))((int)param_1 + 8,(int)param_1 + 0xc);
      *(float *)((int)param_1 + 0xc) = fVar4;
    }
    fVar4 = 0.0;
    if (0.0 <= *(float *)param_1) {
      fVar4 = *(float *)param_1;
    }
    if (1.0 <= fVar4) {
      fVar4 = 1.0;
    }
    goto LAB_008ed65b;
  }
  fVar2 = *(float *)((int)param_1 + 0x10);
  fVar4 = _param_4;
  if (param_5) {
    lVar3 = (longdouble)CountdownTimer::Now();
    if (_param_4 < fVar2 - (float)lVar3) {
LAB_008ed6dc:
      if (_param_4 != 0.0) {
LAB_008ed6e8:
        fVar4 = fVar4 / _param_4;
        fVar4 = fVar4 * fVar4 * 3.0 - (fVar4 + fVar4) * fVar4 * fVar4;
        if (fVar4 <= 0.0) {
          fVar4 = 0.0;
        }
        if (1.0 <= fVar4) {
          fVar4 = 1.0;
        }
        goto LAB_008ed65b;
      }
      goto LAB_008ed798;
    }
    fVar4 = *(float *)((int)param_1 + 0x10);
    lVar3 = (longdouble)CountdownTimer::Now();
    if (0.0 <= fVar4 - (float)lVar3) {
      fVar4 = *(float *)((int)param_1 + 0x10);
      lVar3 = (longdouble)CountdownTimer::Now();
      fVar4 = fVar4 - (float)lVar3;
      goto LAB_008ed6dc;
    }
    fVar4 = 0.0;
    if (_param_4 != 0.0) goto LAB_008ed6e8;
  }
  else {
    lVar3 = (longdouble)CountdownTimer::Now();
    if (fVar2 - (float)lVar3 <= _param_4) {
      fVar4 = *(float *)((int)param_1 + 0x10);
      lVar3 = (longdouble)CountdownTimer::Now();
      if (0.0 <= fVar4 - (float)lVar3) {
        fVar4 = *(float *)((int)param_1 + 0x10);
        lVar3 = (longdouble)CountdownTimer::Now();
        fVar4 = fVar4 - (float)lVar3;
        goto LAB_008ed773;
      }
      fVar4 = 0.0;
      if (_param_4 == 0.0) goto LAB_008ed79d;
LAB_008ed77b:
      fVar4 = fVar4 / _param_4;
      if (fVar4 <= 0.0) {
        fVar4 = 0.0;
      }
      if (1.0 <= fVar4) {
        fVar4 = 1.0;
      }
      goto LAB_008ed65b;
    }
LAB_008ed773:
    if (_param_4 != 0.0) goto LAB_008ed77b;
LAB_008ed798:
    if (fVar4 < 0.0) {
      fVar4 = 0.0;
      goto LAB_008ed65b;
    }
  }
LAB_008ed79d:
  fVar4 = 1.0;
LAB_008ed65b:
  *(float *)param_1 = fVar4;
  return (longdouble)(fVar4 - fVar1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)