ScalarDeltaMeter::UpdateMeter
0x008ed5d0 · 677 bytes · __cdecl
_ZN16ScalarDeltaMeter11UpdateMeterEfffbb
Decompiled
undefined (5 params)
/* ScalarDeltaMeter::UpdateMeter(float, float, float, bool, bool) */
longdouble
ScalarDeltaMeter::UpdateMeter(float param_1,float param_2,float param_3,bool param_4,bool param_5)
{
float fVar1;
float fVar2;
longdouble lVar3;
float fVar4;
undefined3 in_stack_00000011;
fVar1 = *(float *)param_1;
if (0.0 < param_2) {
fVar4 = param_2 * param_3 + fVar1;
if (fVar4 <= 0.0) {
fVar4 = 0.0;
}
if (1.0 <= fVar4) {
fVar4 = 1.0;
}
*(float *)param_1 = fVar4;
fVar4 = fVar4 * _param_4;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar4 != *(float *)((int)param_1 + 0x10)) {
(**(code **)(*(int *)((int)param_1 + 8) + 4))((int)param_1 + 8,(int)param_1 + 0x10);
*(float *)((int)param_1 + 0x10) = (float)lVar3 + fVar4;
}
if (fVar4 != *(float *)((int)param_1 + 0xc)) {
(**(code **)(*(int *)((int)param_1 + 8) + 4))((int)param_1 + 8,(int)param_1 + 0xc);
*(float *)((int)param_1 + 0xc) = fVar4;
}
fVar4 = 0.0;
if (0.0 <= *(float *)param_1) {
fVar4 = *(float *)param_1;
}
if (1.0 <= fVar4) {
fVar4 = 1.0;
}
goto LAB_008ed65b;
}
fVar2 = *(float *)((int)param_1 + 0x10);
fVar4 = _param_4;
if (param_5) {
lVar3 = (longdouble)CountdownTimer::Now();
if (_param_4 < fVar2 - (float)lVar3) {
LAB_008ed6dc:
if (_param_4 != 0.0) {
LAB_008ed6e8:
fVar4 = fVar4 / _param_4;
fVar4 = fVar4 * fVar4 * 3.0 - (fVar4 + fVar4) * fVar4 * fVar4;
if (fVar4 <= 0.0) {
fVar4 = 0.0;
}
if (1.0 <= fVar4) {
fVar4 = 1.0;
}
goto LAB_008ed65b;
}
goto LAB_008ed798;
}
fVar4 = *(float *)((int)param_1 + 0x10);
lVar3 = (longdouble)CountdownTimer::Now();
if (0.0 <= fVar4 - (float)lVar3) {
fVar4 = *(float *)((int)param_1 + 0x10);
lVar3 = (longdouble)CountdownTimer::Now();
fVar4 = fVar4 - (float)lVar3;
goto LAB_008ed6dc;
}
fVar4 = 0.0;
if (_param_4 != 0.0) goto LAB_008ed6e8;
}
else {
lVar3 = (longdouble)CountdownTimer::Now();
if (fVar2 - (float)lVar3 <= _param_4) {
fVar4 = *(float *)((int)param_1 + 0x10);
lVar3 = (longdouble)CountdownTimer::Now();
if (0.0 <= fVar4 - (float)lVar3) {
fVar4 = *(float *)((int)param_1 + 0x10);
lVar3 = (longdouble)CountdownTimer::Now();
fVar4 = fVar4 - (float)lVar3;
goto LAB_008ed773;
}
fVar4 = 0.0;
if (_param_4 == 0.0) goto LAB_008ed79d;
LAB_008ed77b:
fVar4 = fVar4 / _param_4;
if (fVar4 <= 0.0) {
fVar4 = 0.0;
}
if (1.0 <= fVar4) {
fVar4 = 1.0;
}
goto LAB_008ed65b;
}
LAB_008ed773:
if (_param_4 != 0.0) goto LAB_008ed77b;
LAB_008ed798:
if (fVar4 < 0.0) {
fVar4 = 0.0;
goto LAB_008ed65b;
}
}
LAB_008ed79d:
fVar4 = 1.0;
LAB_008ed65b:
*(float *)param_1 = fVar4;
return (longdouble)(fVar4 - fVar1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.