L L4D2node

CL4DGameStats::~CL4DGameStats

0x008e34b0 · 388 bytes · __thiscall

_ZN13CL4DGameStatsD2Ev

Decompiled

undefined (1 param)

/* CL4DGameStats::~CL4DGameStats() */

void __thiscall CL4DGameStats::~CL4DGameStats(CL4DGameStats *this)

{
  CUtlLinkedList<L4D_PlayerStatData*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<L4D_PlayerStatData*,unsigned_short>,unsigned_short>>
  *this_00;
  
  this_00 = (CUtlLinkedList<L4D_PlayerStatData*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<L4D_PlayerStatData*,unsigned_short>,unsigned_short>>
             *)(this + 0x388);
  *(undefined ***)this = &PTR_UseOldFormat_00cfa068;
  *(undefined ***)(this + 0x58) = &PTR__CL4DGameStats_00cfa154;
  *(undefined ***)(this + 100) = &PTR_Name_00cfa16c;
  CUtlLinkedList<L4D_PlayerStatData*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<L4D_PlayerStatData*,unsigned_short>,unsigned_short>>
  ::PurgeAndDeleteElements(this_00);
  Clear(this);
  *(undefined4 *)(this + 0x4bc) = 0;
  CUtlMemory<L4D2_StuckPosition_Data,int>::Purge
            ((CUtlMemory<L4D2_StuckPosition_Data,int> *)(this + 0x4b0));
  *(undefined4 *)(this + 0x4c0) = *(undefined4 *)(this + 0x4b0);
  CUtlMemory<L4D2_StuckPosition_Data,int>::Purge
            ((CUtlMemory<L4D2_StuckPosition_Data,int> *)(this + 0x4b0));
  *(undefined4 *)(this + 0x4a8) = 0;
  CUtlMemory<L4D_Death_Position_Data,int>::Purge
            ((CUtlMemory<L4D_Death_Position_Data,int> *)(this + 0x49c));
  *(undefined4 *)(this + 0x4ac) = *(undefined4 *)(this + 0x49c);
  CUtlMemory<L4D_Death_Position_Data,int>::Purge
            ((CUtlMemory<L4D_Death_Position_Data,int> *)(this + 0x49c));
  *(undefined4 *)(this + 0x494) = 0;
  CUtlMemory<L4D_ChokePounce_Stat_Data,int>::Purge
            ((CUtlMemory<L4D_ChokePounce_Stat_Data,int> *)(this + 0x488));
  *(undefined4 *)(this + 0x498) = *(undefined4 *)(this + 0x488);
  CUtlMemory<L4D_ChokePounce_Stat_Data,int>::Purge
            ((CUtlMemory<L4D_ChokePounce_Stat_Data,int> *)(this + 0x488));
  *(undefined4 *)(this + 0x404) = 0;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0x3f8));
  *(undefined4 *)(this + 0x408) = *(undefined4 *)(this + 0x3f8);
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0x3f8));
  CUtlLinkedList<L4D_PlayerStatData*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<L4D_PlayerStatData*,unsigned_short>,unsigned_short>>
  ::RemoveAll(this_00);
  CUtlMemory<UtlLinkedListElem_t<L4D_PlayerStatData*,unsigned_short>,unsigned_short>::Purge
            ((CUtlMemory<UtlLinkedListElem_t<L4D_PlayerStatData*,unsigned_short>,unsigned_short> *)
             this_00);
  *(undefined ***)(this + 100) = &PTR_Name_00c08de8;
  IGameSystem::~IGameSystem((IGameSystem *)(this + 100));
  *(undefined ***)(this + 0x58) = &PTR__CGameEventListener_00bfb6e8;
  *(undefined4 *)(this + 0x5c) = 0xd;
  if (this[0x60] != (CL4DGameStats)0x0) {
    if (gameeventmanager != (int *)0x0) {
      (**(code **)(*gameeventmanager + 0x18))(gameeventmanager,this + 0x58);
    }
    this[0x60] = (CL4DGameStats)0x0;
  }
  *(undefined ***)(this + 0x58) = &PTR__IGameEventListener2_00bfb610;
  *(undefined ***)this = &PTR_UseOldFormat_00c15068;
  CUtlDict<BasicGameStatsRecord_t,unsigned_short>::RemoveAll
            ((CUtlDict<BasicGameStatsRecord_t,unsigned_short> *)(this + 0x30));
  CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               *)(this + 0x30));
  *(undefined2 *)(this + 0x44) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0x34));
  *(undefined2 *)(this + 0x46) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0x34));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)