CWeaponSpawnConfigurable::ShouldPickupDecrementCount
0x008d6dc0 · 35 bytes · __thiscall
_ZNK24CWeaponSpawnConfigurable26ShouldPickupDecrementCountEPK17CTerrorWeaponInfo
Decompiled
undefined (2 params)
/* CWeaponSpawnConfigurable::ShouldPickupDecrementCount(CTerrorWeaponInfo const*) const */
undefined4 __thiscall
CWeaponSpawnConfigurable::ShouldPickupDecrementCount
(CWeaponSpawnConfigurable *this,CTerrorWeaponInfo *param_1)
{
undefined4 uVar1;
if ((*(int *)(this + 0x1458) != 0x15) && (*(int *)(this + 0x1458) != 0x25)) {
uVar1 = CWeaponSpawn::ShouldPickupDecrementCount((CWeaponSpawn *)this,param_1);
return uVar1;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.