CWeaponSpawn::ShouldPickupDecrementCount
0x008d6d70 · 59 bytes · __thiscall
_ZNK12CWeaponSpawn26ShouldPickupDecrementCountEPK17CTerrorWeaponInfo
Decompiled
undefined (2 params)
/* CWeaponSpawn::ShouldPickupDecrementCount(CTerrorWeaponInfo const*) const */
uint __thiscall
CWeaponSpawn::ShouldPickupDecrementCount(CWeaponSpawn *this,CTerrorWeaponInfo *param_1)
{
char cVar1;
cVar1 = CTerrorGameRules::IsVersusMode();
if (((cVar1 != '\0') && (param_1 != (CTerrorWeaponInfo *)0x0)) && (*(int *)(param_1 + 0x158) == 0)
) {
return 0;
}
return (*(uint *)(this + 0x148) >> 3 ^ 1) & 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.