L L4D2node

CInfoItemPosition::GetRarity

0x008d39f0 · 15 bytes · __thiscall

_ZN17CInfoItemPosition9GetRarityEv

Decompiled

undefined (1 param)

/* CInfoItemPosition::GetRarity() */

int __thiscall CInfoItemPosition::GetRarity(CInfoItemPosition *this)

{
  return (int)(char)this[0x46c];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)